Darkness
Hand and Eye of Piratecat [Moderator]
What's the limit on that kind of thing?
For reference, the relevant rules.[sblock]Spell-like abilities are magical and work just like spells (though they are not spells and so have no ... XP components). (MM, p.315)
Efreeti's grant wish spell-like ability: 1/day—grant up to three wishes (to nongenies only) ... Caster level 12th. (MM, p.116)
Wish
Universal
Level: Sor/Wiz 9
Components: V, XP
Casting Time: 1 standard action
Range: See text
Target, Effect, or Area: See text
Duration: See text
Saving Throw: See text
Spell Resistance: Yes
Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you.
Even wish, however, has its limits.
A wish can produce any one of the following effects.
...
• Create a magic item, or add to the powers of an existing magic item.
...
XP Cost: The minimum XP cost for casting wish is 5,000 XP. ... When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.
Note: 3.0 wish allowed for the creation of (magic or otherwise) items of up to 15,000 gp without any additional XP cost. (3.5 allows for up to 25,000 gp of nonmagic items, BTW.) The 3.5 designers probably forgot about the efreeti (and the pit fiend, but he gets only 1 wish per year) when they changed wish.[/sblock]I see three basic interpretations (beyond these, you can of course house-rule it somehow):
So... What can the efreeti do in your campaign when he's freed from his efreeti bottle, agrees to grant 3 wishes and is badgered for magic items?
Also, house rules aside, how do you think the rules should be read? (Or do you think they are unusable?)
(Note: No 1e/2e-style wish twisting, now. I'm talking about a standard 3.5 wish effect free from such silliness - not wishing for minor artifacts or something like that.)
For reference, the relevant rules.[sblock]Spell-like abilities are magical and work just like spells (though they are not spells and so have no ... XP components). (MM, p.315)
Efreeti's grant wish spell-like ability: 1/day—grant up to three wishes (to nongenies only) ... Caster level 12th. (MM, p.116)
Wish
Universal
Level: Sor/Wiz 9
Components: V, XP
Casting Time: 1 standard action
Range: See text
Target, Effect, or Area: See text
Duration: See text
Saving Throw: See text
Spell Resistance: Yes
Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you.
Even wish, however, has its limits.
A wish can produce any one of the following effects.
...
• Create a magic item, or add to the powers of an existing magic item.
...
XP Cost: The minimum XP cost for casting wish is 5,000 XP. ... When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.
Note: 3.0 wish allowed for the creation of (magic or otherwise) items of up to 15,000 gp without any additional XP cost. (3.5 allows for up to 25,000 gp of nonmagic items, BTW.) The 3.5 designers probably forgot about the efreeti (and the pit fiend, but he gets only 1 wish per year) when they changed wish.[/sblock]I see three basic interpretations (beyond these, you can of course house-rule it somehow):
- 1) Magic items are not part of a basic wish so efreeti can't grant wishes for magic items at all.
- 2) Efreeti can grant wishes for any magic item, without cost to them. (
They wish.
)
- 3) The spell-like ability grants basic wish capability (only) and the efreeti must pay the extra XP for creating magic items.
So... What can the efreeti do in your campaign when he's freed from his efreeti bottle, agrees to grant 3 wishes and is badgered for magic items?
Also, house rules aside, how do you think the rules should be read? (Or do you think they are unusable?)
(Note: No 1e/2e-style wish twisting, now. I'm talking about a standard 3.5 wish effect free from such silliness - not wishing for minor artifacts or something like that.)