Egyptian Adventures!

Geb

Al-Quadim had a kingdom that was set in the ruins of an Egyptian and Babylonian civilization.

The supplement is an ESD now, and had neat rules for alligator creatures and geomancers.

I would seriously consider using the races from Oriental Adventures.

The Vanarra are more baboon like and have a special relationship with the sun.

The Dwarfs, or whatever they're called, are still barbarians who live out in the wild, but interact with Khem very regularly. Many of them as slaves.

The Nezumi live among and around humanity as second class 'citizens.'

The Spirit people can represent either native spirits of the nile or cross breeds from the nymphs and dryads of the Greek pantheon.

The Nagah would be another Egyptian divine race, who might be in competition with the Vanarra though both work to furhter the pantheon generally.

In general I think the manner in which different cultures had mixed as a result of the Persian Empire gave all the middle eastern nations a weird level of cosmopolitanism.

Syrians, for instance, had, off and on, their own kingdoms in the mountains of Palestine, but they were also employed as merchants and money-lenders throughout the Mediterranean world.

Marseilles had a Syrian 'colony' within its borders until well into the dark ages.

So a nice alternative is to say that there are elves and dwarves are employed as wizards and fighters by all the Hellenistic kingdoms. If the players range far afield they might run into areas that are dominated by forest and mountain city states from these peoples orginal homelands. Cities that have since been incorporated into human kingdoms.

I love the Apophis idea. If you do go with demi-humans for nations, make the Romans really militant Half-Elves or something exotic. I think the Egyptians would see the Persians as a lot less different than the Latins.
 

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Lizardfolk? Gatormen? Pheh!

Kobolds are the chosen of Set! All the Way!

I'd say that fantasy-like races can distance it from the actual egypt, whether you adapt new ones or go with variations on the old ones.

Gnolls could be a good race (maybe water them down a bit to make a good ECL +0 race, or just go with the potent ones and limit them to mostly NPC's). The genie-like gnomes make a lot of sense. I would go with dwarves as normal -- they had a dwarf-god of luck, after ally. Elves could be cat-people with only cosmetic changes. Halflings make a good slave race, or they could undergo cosmetic changes and become the cat-people, if you want the elves as something else. Orcs probably make sense as the barbarians from the south, or you may want to turn those stats to a jackal-like race. I could see kobolds, lizardmen, yuan-ti (or perhaps somehow adopt the Snakemen from Call of Cthulu for a weaker serpetine PC race), etc. as being the popular enemies.

I would do what I could to make the setting stand on it's own without the Greek, Roman, etc. empires...it waters it down quite a bit. I'd just make Egypt stand on it's own. No need to taint the waters. :)

Some ideas from a myth geek:

* Rework some of the Resurrection/death stuff. Coming back to life is hardly rare for something that's fantasy Egypt.

* Baboons = Chosen animal of Toth. Avoid the bird-people, go with the Vanara from OA, or maybe just make a baboon race. No biggie. Probably big sun-worship cult as well.

* Dragons should be more serpentine. There's a godes Wadjet whose motif is the snake, who protects her charges by "spitting fire." Snakes = Dragons.

* THEOCRACIES! :) Lots of 'em. Probably competing. Various air/sun/earth gods could be heralded as their parents and as being the true god. You proabably want a Pharaoh prestige class or something to represent the supernatural powers of the ruler, but, of course, limit it only to NPC's and PC's who you may happen to grace with the stewardship of a nation.

* "Cippi" are pillars depicting myths that are said to have the power to heal...maybe a new Wonderous Item (unless you want Craft Magic Architecture as a new item creation feat...may not be a bad idea, actually...build up a PrC around it, even)

* Compiling every possible Egyptian deity is an exercise in futility. Instead, you may want to make up a few general motifs and vary on the theme depending upon land. Sun gods, night gods, building gods, life gods, death gods, evil and good, agriculture and fertility -- there's a host of 'em. Get Deities and Demigods for the big ones (I'm sure Egyptian Gods is good, too), and then just make sure that every little town has some variation on it that they proclaim as the truth, and everbody else has their position as subordinate gods.

* I think that Oathbound's kitty race makes a good one if you don't want to change the normal races into one.

* Despite the temptation, I'd avoid making animal-headed races. I would, however, heavily use lycanthropes, and probably have a few that can switch between forms (Baboon-Ibis-Human lycanthropes for Toth, for instance)

* "Ammut," a croc-headed, half-hippo/half-lion...has a Toth association. Somewhat of a cerebrus of Egypt. Cool monster, at any rate.

* Writing = Magic. I'd have wizards keep papyrus scrolls and be subsumed into the theocracy (it's arcane magic, but it's worded as an invocation to the gods, still).

* On that note: Barbarian = Non-Egyptian thug (esp. from the south), Bard = Teller of Legends, Cleric = Most Common Class Around, Druid = Oasis defenders, Fighter = Soldiers, Monk = Trying to attain self-perfection and an afterlife without death, Paladin = Retainers to the Pharoah, Ranger = Desert scavenger, Sorcerer = Blood of the Gods, Wizard = Scribe

* Most wizards will probably be mutliclassed wizard/clerics, scorpion familiars are common. Wands are curved, boomerang-like blades.

That's my major contributions. :)
 

I agree that the demi-humans are not the best fit.

As far as Seafarer's Handbook goes I'm not sure, but Broadsides classifies ships by historical period and anything from longship to galley era would all work well.

Finally, myself I would put an HP Lovecraft spin on it. Necronomicon, Egyptian Book of the Dead, mystery cults, ancient forbidden lore, dangerous-powers-imprisoned-on-earth. It all works. :)
 

(this in pimping my idea...)

well, this is exactly why my idea in a different thread for a Arabia/Mid east/North Africa book in the style of OA NEEDS TO BE DONE and NOW!!!

WIth say, Al-Quadim as the example setting and a Egyptian style web enhancement, just like the OA book...
 

hummm....

lets see if i can get some suggestions to come to mind...

swords> Falchions
Scimitars
Any other curved blades

You gotta have some chariots in there.

Spears, lots of spears and javalons.

Helmets wish mask underneat for greeks.

Sandles, not boots...

togas! yes, togas!

hot baths in the cities! *wish those were popular in present day kentucky*

the Forum instead of the market?

Galley boats instead of sail boats.

slaves... gotta have slaves...

sand golems! sounds like fun!

shortbows.... but no crossbows...

The hanging gardens! gotta have those in a city somewhere!

Wine, lots of wine...

Great Library? Lighthouse?

oh, and once agian.... chariots!
 

Re: hummm....

rathor said:
You gotta have some chariots in there.

oh, and once agian.... chariots!

Actually this is a very good point - horse riding is very rare in Egypt and NOT an indigenous custom if it does exist at all

The Ride skill should be replaced with a Chariot skill and Ride made a Feat.
 


You might want to check WoTC's downloads for the old Desert of Desolation series.

If you want demi-humans, they could always come from somewhere else in the world and be viewed as foreigners. Considering what people believed lay beyond their lands, an elf seems fairly normal.

There are a good number of websites on ancient Egypt. You might want to use some linguistic links, such as http://www.yourdictionary.com, which has a short Ancient Egyptian dictionary on it. I will try to dig up a few sites for you.
 

Egpyt

This is shaping up to be a very cool thread.
I saw the earlier post on appropriate weapons and it got me to look up my Swashbuckling Adventures book.

The following Prcs use fighting styles that might be appropriate to a culture with Egyptian weapons.

The Archaeologist could fit if the name and purpose were changed to be more a caretaker of tombs than a raider

Finnegan Boxer: this one's a little questionable I can't remember whether Egyptians were boxers or wrestlers

Dobrynya Wrestler: Ditto with above

Leegstra Berserker: for axe wielding barbarian mercenaries

Buslayevich Bowman: for horse/camel/chariot riding archers

Bernoulli Swordsmen

Lord's Hand

Lucani Swordsman

Yael Swordsmen

Vahiy Commander: though with emphasis on chariots rather than cavalry

Sersemlik Swordsmen: use khopesh

Daphan Swordsmen

Corsair: religious fanatics are just a part of the mythos and good for the Apophis plot line you discussed

Also I recommend the following White Wolf books:

Any of the Mummy books

The Silent Strider's tribe book: this one is very very very good

Bastet and Mokole Changing Breed books

These all give good ideas for Egypt flavored fantasy, cosmology, magic, and magic races. The second one also has a nice breakdown on Egyptian cultural attitudes generally.
 

We ran a campaign called "AEgypt" several years ago using the Hero system, and had a lot of fun. The GM is slowly converting it over to d20 in case we pick it up again. Link is here.

A couple of thoughts:

The Dieties and Demigods interpretation of the Egyptian pantheon is one of a lot of interpretations, taken from a specific time period. We didn't particularly agree with some of their choices, especially Ra/Horus and having Anubis as and evil god (should be nutral IMO).

One often overlooked thought is armor, and this will effect AC mightily, especially for medium or heavy armor wearers. Can you imagine slogging around in a desert all day with full plate mail on? Would never happen, unless the armor was enchanted to keep the wearer magically cool at all times.

Great thread! Keep it going!
 

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