The first two sessions have gone well... I haven't had time to put up a story hour though.
Basically, I've introduced the plot and run a slightly modified version of the module "Gorgoldand's Gauntlet", in which the characters raced to find the location of the "Serpent Sword" before their enemies, a small party of evil adventurers lead by a Setian monk and a Hyksos mercenary, could arrive at the "House of the Serpent" and brave it's challenges.
Here are the current PC's-
Samheitep- 1st level Khemite (Tiefling) Monk, Lawful Neutral. He is an outcast from a Setian temple- the leader of the enemy party, Amonth, was responsible for casting him out. His future path is uncertain, but he has been studying theurgy with Rabbi Eliezer, who is also Rabbi Sargon's teacher. His lawfulness and composure provides a balance for the chaotic, passionate tendencies of the rest of the party members.
Akhenre- 2nd level Khemite (Human) Wanderer, Chaotic Good. A merchant's son and playboy, Akhenre has a passion for women, wine, and daring feats of skill. He's also a suprisingly skilled (and lucky) combatant.
Rabbi Sargon- 2nd level Elohim (Dwarven) Invoker, Chaotic Good. The young student of the Rabbi of Merensehkmet's small Elohim community, Sargon is a prodigious kabbalist and wielder of sorcery, and has gained the respect of the town guard and Edfu, the local high priest of Osiris. If only he can keep his temper under control, and keep his brother in line...
Goliath, Level 1/1 Elohim (Dwarven) Fighter/Psychic Warrior, Chaotic Neutral (Good tendencies). A colossal Elohim, Goliath's massive bulk is the perfect accompanyment to his brother's magical power. Although not too bright, and, like his brother, prone to anger, Goliath is valued for his honor and his strength.
We also had a Hellene Paladin of Artemis in the party, but he sadly died in the last session, chopped in half from a critical hit by a Falchion wielded by Salvian, the Hyksos mercenary persuing the party. May he rest in peace(es).
More on the setting later... I'm still building NPC's... here are some the PC's are currently involved with:
Amonth, Minister to Vizier Djozer of Khemunen, Mnk2 (Set): CR 1; Medium-Size Humanoid; HD 2d8; hp 13; Init +2 (+2 Dex); Spd 30 ft; AC 12 (+2 Dex); Atk +1 melee (1d6, Unarmed); +3 ranged (1d6, Javelin); SA Stunning Attack; SD Evasion; AL LE; Sv Fort +3, Ref +5, Will +3; Str 10, Dex 14, Con 10, Int 9, Wis 10, Cha 10
Skills: Climb +4, Jump +5, Listen +3, Move Silently +5, Swim +4
Feats: Deflect Arrows, Dodge, Mobility
Posessions: Masterwork Javelin, Waterskin, Backpack, Setian Monk’s Outfit, Potion of Heroism
Amonth isn't really the minister to Vizier Djozer- he's trying to gain the position by acquiring the Serpent Sword. His career is bound to be a short one, however- Amonth, despite his posturing, isn't bright or knowledgeable enough to become a governmental minister, and is bound for a short career. He is Samheitep's nemesis- Amonth was always jealous of the tiefling's (far) superior skills (I'll post Samheitep's full write-up later- suffice it to say that he has a 20 Dex and 18 Wis

). When he had a chance to show Samheitep's weakness to his superiors (his troubled heart and lack of devotion to Set), he took it- and lead a band of fellow monks to expell and beat the young monk. They recently encountered each other again- this time in battle, when the warrior Salvian faced and slew Menelaus, a noble Spartan hoplite who saved Samheitep from the ravages of the desert.
Salvian, Male Hyksos Brb3: CR 2; Medium-Size Humanoid; HD 3d12+3; hp 28; Init +1 (+1 Dex); Spd 40 ft; AC 14 (+1 Dex, +3 Studded Leather); Atk +6 melee (2d4+3, crit 18-20, Falchion); +5 melee or +4 ranged (1d4+2, crit 19-20, Dagger); SA Darkvision 60’, Rage 1/day, SD Uncanny Dodge (Dex Bonus to AC); AL NE; Sv Fort +4, Ref +2, Will +0; Str 14, Dex 13, Con 12, Int 8, Wis 9, Cha 10
Skills: Climb +6, Jump +6, Listen +3, Wilderness Lore +2
Feat: Dodge, Weapon Focus (Falchion)
Equipment: Studded Leather Armor, Falchion, Dagger, Waterskin, Backpack, Potion of Cure Moderate Wounds, 3 Flasks of Alchemists Fire
Salvian is a Hyksos mercenary- one of ten thousand hired by Apophis to serve as his iron hand over Lower Khem. He recently collaborated with Amonth in an attempt to capture the Serpent Sword. After they failed to take the sword from Samheitep, Salvian, who had slain Menelaus and captured Goliath, tried to take the massive Elohim to a slave market in Saleb to be sold as a slave bound for the gladiatorial arenas of Imperia. However, the Elohim managed to free himself from his bonds, wrestle Salvian to the ground, and slay him with his own Falchion- a brutal end, fitting for a brutal man.
Brin, Male Elohim Rng1/Rog1: CR 2; Medium-Size Humanoid; HD 1d10+1d6+4; hp 18; Init +5 (+1 Dex, +4 Improved Init); Spd 20 ft; AC 14 (+1 Dex, +3 Studded Leather); Atk +4 ranged (1d6, crit x3, Shortbow), +2 melee or +3 ranged (1d4, crit 19-20, Dagger); SA +1d6 Sneak Attack, Darkvision 60’, Favored Enemy (goblinoids), Darkvision 60’, Stonecunning, +2 to poison saves, +2 on saves vs. spells and spell-like effects; +1 vs. orcs and goblinoids, +4 dodge bonus vs. giants, +2 to appraise checks on stone or metal, +2 to craft checks on stone or metal; AL LE; Fort +4, Ref +3, Will –1; Str 11, Dex 12, Con 15, Int 9, Wis 9, Cha 8
Skills: Hide +2, Listen +3, Move Silently +4, Intuit Direction +3, Open Lock +2, Spot +0, Tumble +2, Wilderness Lore +2
Feats: Improved Initiative, Point-Blank Shot (in Light or no Armor), Precise Shot (in Light or no Armor), Track
Equipment: Masterwork Studded Leather, Masterwork Dagger, Masterwork Composite Short Bow, 20 Masterwork Arrows, Waterskin, Backpack, Potion of Hide, 2 Potion of Spider Climb
Brin is a desert wanderer who guides travelers through the Dakkarai mountains- for a sufficient fee, of course. He was recently hired by Amonth to lead him to the House of the Serpent. After their failed expedition, Brin returned to one of his desert hovels. Perhaps his next encounter with the PC's will be more amicable.
Rashida, Female Khemite Rog2: CR 2; Medium-Size Humanoid; HD 2d6-2; hp 8; Init +1 (+1 Dex); Spd 30 ft; AC 13 (+1 Dex, +2 Leather); Atk +0 melee (1d6-1, crit 19-20, Shortsword), +2 ranged (1d6-1, crit x3, Shortbow); SA Evasion, Sneak Attack +1d6; AL CE; Saves Fort –1, Ref +6, Will +0; Str 9, Dex 13, Con 9, Int 11, Wis 10, Cha 14
Skills: Bluff +7, Climb +4, Disable Device +6, Hide +6, Jump +4, Listen +5, Move Silently +6, Open Locks +6, Search +5
Feats: Lightning Reflexes, Run
Equipment: Leather Armor, Shortsword, Short Bow, 20 Arrows, Waterskin, Backpack, 2 Potions of Cure Light Wounds, Potion of Darkvision, Potion of Neutralize Poison, Masterwork Thieves Tools
Rashida is a graverobber and prostitute from Mendes. She encountered Amonth in the city, who, after hiring her for some "recreation", let her in on his expedition, for which he needed her special skills. When they had stopped in Merensehkmet for the night, Ahkenre, always on the lookout for a new possible conquest, proceeded to seduce her and "pump" her for information on their "expedition". A few days later, when the party came out of the House of the Serpent victorious, Ahkenre managed to convince Rashida to turn on and betray her employer, and escape into the wilderness with him. She disappeared the next day.
Later- I've got a greater mummy to work on!