Egyptian Magic

Gospog

First Post
Hello all.

I am still running Shadow Chasers and it's going quite well (one character is actually 13th level, a record for us!).

Anyway, next session, I will be playing with reality, as I often do. The reality that my PCs will be "stuck" in has a decidedly Egyptian slant to it.

I'd like to tweak the party Mage a bit, and make her magic "more Egyptian". (in game, magic is a gift from the Egyptian gods to man...long story)
I'm thinking magic that is based on mathematics or astrology. Or something.

Anyway, does anyone know of a supplement, or a house rule, or a Feat or somesuch, that will accomplish this? I don't mind using D&D stuff, either. I use a lot of D&D stuff in my D20M games and consider the games almost totally compatible for the amount of rules we actually use.

My thanks in advance.

-Tom
 

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Sounds like fun!

Egyptian magic is based on the spellcaster identifying with certain gods. For example, someone invoking a divination spell would say "I am Thoth, keeper of wisdom..."
Most Egyptian magic was complex ritual magic that involved complicated procedures and many materials, though priests in the House of Life would teach a few simple spells to everyday peasants. Spellcasters often teamed up to cast particularly difficult spells. Most Egyptian magic required knowledge of astrology, dream-interpretation, herbalism, and...perhaps most importantly of all...True Names. One could not affect another being in a consistent, powerful, or lasting way without access to their True Name. Weaker protective magic, or at least magic objects, were fairly common, and I always imagine an Egyptian marketplace as having a few genuinely useful charms thrown into the mix of cheap tricks and gags. ALso remember that the idea of "sympathy" was a constant in Egyptian magic. Destroying a ruler's statue could damage part of their soul in the afterlife, or, if the ruler's still alive, cause a ruinous event to befall the ruler such that their reputation suffers. Many claim that the first alchemists were Egyptians, so there's another idea to chase.
 


OGL Ancients!!! Takes place before the rise of the Roman Empire, so Greek culture is covered as well (always good to ad a touch of animosity... :) ).

The spells are skill based, but the spells themselves are written in the standard format. Convertion shouldn't be a problem (hardest part is deciding the level for each effect). There are substantially fewer spells involved, but their exact effects differ depending on the caster, god they follow, etc.


EDIT: Sales on the book have been low, so you should be able to find it at a reduced cost...
 

If you're looking for a historically accurate model for Egyptian magic, the problem is that there really is no such thing. Most of what is believed about the ancient Egyptian practice of magic in New Age mysticism actually originated in a cannon of writings purportedly by a Hermes Trismagestis that appeared between 100 and 300 CE in Greece. The 'Thrice Great' Hermes was reportedly a contemporary of Moses, but there is no evidence to suggest that any of the Hermetic Cannon originated anywhere near as far back as the storied falling out between the Children of Israel and the Pharoahs (which was covered extensively in a blockbuster bestselling book and made into a major motion picture starring Charleton Heston). The Hermetic Cannon claimed Egyptian origin, and indeed the Greeks themselves, noting similarities between their culture and that of the Egyptians, believed that the more venerable culture was the originator. Modern anthropologists point out that in fact the influence went both ways. This wasn't humility on the part of the Greeks. Prior to our modern zeal for innovation, every new tradition made a claim to antiquity, sometimes quite spurious.

So, the Hermetic tradition originated in Greece, with an Egyptian backstory that doesn't hold water. It had a smattering of Egyptian folk beliefs thrown in, but its influence was largely from the Greek philosophies of Platonism and Stoicism. In fact, there was more influence from Jewish and Persian sources than Egyptian ones. But, this is the important bit, the Hermetic tradition went on to influence every Western mystical tradition that followed it, including ones that claim not to be Western at all. It was the source of Masonry, Esotericism, Theosophism, Rosicrucianism and indeed the majority of New Age mysticism.

This pseudo-Egyptian Hermetic tradition is fascinating, and would make a great game, but the thing is that it already has. This image we have of the wizard with his robes and books and bottles of bubbling liquids reciting Latin incantations comes straight out of that Hermetic tradition. The reason why the incantations are in Latin is because most of the Hermetic writings were disseminated through the ages in Latin translations. In D&D, we are already playing this supposedly Egyptian system.

So as for what the actual Egyptian tradition was, we don't know enough about it to make a whole game of it. And the pseudo-Egyptian tradition is what you've been playing all along, though the figure of the Magus is no longer linked in our minds with the Egyptians, as it would have been even a hundred years ago. So, how do you get the Egyptian flavor back into the system?

You might want to try a kind of pulp approach. Go back and look at the pseudo-Egyptianism of the 19th century, or at least the fictional representations of it both in victorian adventure fiction and our modern re-imagining of it. Take the movie Young Sherlock Holmes for example. Or The Mummy. What will sell it is not historical accuracy, but details of the kind that the mystics of the 19th century used -- ankhs and fezzes and statues of long-necked cats. Hell, just do a Google image search for Egyptian artifacts and fill your world with the details you observe there. This page has some interesting information and links for the use of Hieroglyphs. Egyptian literature was largely religious or instructional and written in verse, which was composed of sentences that were split into two halves of a single thought, balanced against eachother, e.g., "The generations come and go among mandkind/And God, who knows all natures, still lies hidden" or "More hidden than gems is chiselled expression/Yet found among slave girls grinding the grain."
 


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