Eight Large Uncommon Minis in Angelfire--what'll they be?


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DaveMage said:
Uncommon iron golem would be nice...

Also would like to see some uncommon demons/devils.

I don't think they are willing to be that practical about people's rpg needs. The skirmish game has ****ed up the distribution and ratios since day one.

But I whole-heartedly agree with you.
 

The Imp is in there, and it's uncommon. I guess there might be a couple of other weak fiends in there, as non-rare minis. But I don't know whether those will be large. Maybe a half-fiend or fiendish gritter.
 

Now HALF fiend would be nice...but that just got me thinking. Remember about the "mages" preview that didn't show up last week. Perhaps we'll get to see an Acoylte of the Skin. It's just a thought.
 


Other than wererats, I have never used lycanthropes in my games.

I'm so-so on the werebear (though I am fine with it in the set), but that weretiger looks pretty nice.
 

Nice. :) Well I know for me, IF Werebear can move at at least 6 I'll be happy. Were tiger, well I always thought CG deserved some love for were.

Wish they'd make a less difficult Werewolf some time down the road. (Not that CE NEEDS it but still!)
 

DaveMage said:
Other than wererats, I have never used lycanthropes in my games.

I used'em in my FR Silver Marches campaign. The People of the Black Blood are a clan of various types of evil lycanthropes.

The real fun of lycanthropes is that they are treated like a humanoid multi-classed with animal levels. You can come up with some really fun combos. I had a bugbear werewolverine, a goblin werebat, a gnoll werehyena, and I think I had an orc wereape in there somehow too.

The werebear is large, so I wonder if it's a dire werebear?

Well, it's no dire werewolf, and that's damnably irritating.
 


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