atom crash
First Post
Way back when in 1st Edition, we once had an NPC who was always drunk. He fell off a cliff and the only thing that kept him alive was the extra HP from being drunk. If he was sober the fall would have killed him.
I'd probably just eyeball it and adjust the XP down by 20% or so if I thought the encounter was particularly easy due to the drunkenness.
- OR -
How would you adjust the CR for opponents with negative levels at the start of the encounter? It seems that fighters who are taking "a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks" are roughly equivalent to an opponent with a negative level. Treat them each as if they have a negative level when assigning CR and EL.
I'd probably just eyeball it and adjust the XP down by 20% or so if I thought the encounter was particularly easy due to the drunkenness.
- OR -
How would you adjust the CR for opponents with negative levels at the start of the encounter? It seems that fighters who are taking "a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks" are roughly equivalent to an opponent with a negative level. Treat them each as if they have a negative level when assigning CR and EL.