Eladrins, Tieflings, Dragonborn Too Far Outside Standard Fantasy?

ProfessorCirno said:
He had been a wandering knight gallant who had spent lots of time questing and leveling before reaching the dragon. At the dragon, he showed signs of higher then heroic abilities; he used cleric buffs, fighter attacks, and was able to enchant a girdle to keep the beast meek and supplicant while being dragged to town. There he turned the entire city to his religion, and then slew it single handedly. Following that, the spring was blessed so as to cure all diseases.

Sounds pretty epic to me.

Paragon at best.
I can't account for the higher than heroic level abilities you mention since I don't know precisely what account you're going off of, but based on what you mentioned specifically:
cleric buffs - could be from first level on if that's his first class or just what he got out of multiclassing
Fighter Attacks - ditto with cleric
Fighter Attacks and Cleric Buffs - Sounds like a straight up Paladin
Enchant a Girdle - Sounds like a ritual or like he activated a utility ability off of his belt slot magic item.
Converted a City - City level heroics are explicitly the domain of the Heroic Tier
Executed the Dragon Single Handedly - Clearly he defeated the dragon earlier and since we've established that dragons go from CR 2 - EPIC this isn't really a helpful criteria



Personally I'd put him at high level heroic and say he had a pretty creative player.

Or a really excellent DM.

On that basic level I sort of object to the idea that a character in a Saint's story has to be Epic. But that's getting a little too theological for Eric's Grandma.

Oh Muffins! Saying 'a little too theological for Eric's Grandma' may have made it a little too theological for Eric's Grandma.

Need a distraction. Need a distraction. Think. Think.

Aaaaaaa:

Boobs on an Emu! The next Dragonborn evolution! Let the Nerd Rage consume you.

phew, that oughta hold 'em
 
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standard fantasy...Hmm. not sure this exists. sorry.

To me D&D, whatever version, has always thrived on change. The new game is a different one to previous incarnations and future incarnations no doubt will be different again. IMO (& IMO only) it does more to 'standardise' fantasy than most any other literature out there. As I don't like the idea that anything should put a boundary upon my imagination not of my own choosing, then to me, the greater variety in the D&D 'Core' the better.

In conclusion: + What Good King JayIII said with the personal caveat that imo change is always good.

T.
 

Aaron L said:
/snip

I really despise the "20,000 varieties of sapient humanoid species with every member as an overblown stereotype of a certain aspect of human nature or historical human culture," which has become the norm in fantasy, and unfortunately especially in D&D. I find it especially stupid that, in the really poorly written tripe that passes for fantasy nowadays (and especially D&D based stories) only the human race has more than one culture or language, every member of a non-human race speaks the same language, and every different culture requires a specialized variety of the race (snow dwarves, desert gnomes, jungle halflings, Japanese katana elves, ad nauseam.) I think it's very cheesy and really drags the entire genre down.

Umm, become the norm? You haven't read a whole lot of 60's and 70's era fantasy have you? I suggest starting with Moorcock. Considering he's made an entire career out of what you're talking about.

And, as far as "poorly written tripe that passes for fantasy", I highly recomend Steven Brust (sp), Steven Erikson (a lot of Steve's), China Mieville, to start off with. I'm more than willing to stack any of those three against any modern fantasy author.

3E got really bad about it with all the splatbooks with a new type of elf, dwarf, and lizardperson in it, and it got to the point of emulating poor anime (and I like anime, so this isn't a knee-jerk "D&D sucks because it's emulating anime" argument) or children's books more than any fantasy I've ever read... but I was able to ignore a good deal of it because it was relegated to splatbooks and supplements. However, 4E is making it impossible to ignore by making it a central element of the default setting and including dragonpeople and whatever-the-Hell Teiflings are supposed to represent in the main PHB, and I also find it fairly distasteful. It really makes me throw-up a little bit in my mouth.

Young adult fantasy is a HUGE genre right now. It's hardly surprising that D&D would try to bring in stuff from there. Wander over to your local bookstore and the YA fantasy section is massive. More titles than you could possibly read in a year. And some really excellent stuff too. I recommend checking it out. There's some really great YA fantasy out there - Jonathan Shroud's Bartemaeus trilogy is loads of fun, for example.

Never minding the Harry Potter thing. :)


However, I realize that I am free to ignore it, and if other people enjoy it, well, more power too them. Unfortunately, the big problem for me is that my DM is a really tight "whatever's in the PHB is written by God and altering it is blasphemy" type, and now, since it's in the PHB, it is now Gospel, and I have to like it or lump it. And I suspect that a lot of other people have this same problem, where it has to be accepted as default because it's in the PHB and their DMs aren't imaginative enough to create a setting for themselves.

Two points here. Since you are not DMing, how does this actually affect you? You don't like the races, so, don't play them. Why whiddle in someone else's Cheerios just because they want to play something you don't?

Secondly, and this is off topic, but, not wanting to create settings frequently has nothing to do with a lack of imagination. It might, but, not necessarily. If you feel so strongly about this, I suggest you create your own setting and run the game.

I really wish things like dragonpeople and demonpeople would have been relegated to a specific setting. This is purely personal taste, I realize. But now, since they have been included in the PHB, I will be forced to gag myself from commenting on how stupid I think they are every time I play D&D, and for my first 4E game I will be the sole human in a party full of dragonpeople and demonpeople. Unfortunately, I have to either accept this or not be able to play at all. (Much as with a lot of 4E, because it's become near blasphemy to say that one prefers the way things were done in 3E nowadays.)

I really miss the days when elves were exotic.

Elves were never exotic. I played back in the day. Elves were the powergamers wet dream and that was about it.

Again, why should your tastes trump the table? This sounds much more like a group issue, rather than a game one. If your play style differs so radically from your group's, it's time to change groups. "I can't play otherwise" is a piss poor excuse. Virtual Tabletops, starting another tabletop game - there's a million options out there.

And, let's face it, if you are willing to run the game, I'll guarantee that people will follow your ideas much better than if you sit back and piss and moan about how someone else's game isn't what you want.
 

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