Elder Evils/Great Old Ones

Hello, everyone,

I have questions about Elder Evils/Great Old Ones.
How are they handled in Ascension (D&D 3.5/Pathfinder 1E)?
Are they the same thing?
Do they need converting?
If so, how would you convert them in your setting?

PS:Had to edit my thread due to a glitch in the matrix.

Was also going to ask a second question about SATAN/Lucifer and whether or not he qualifies as an Elder Evil or Great Old One.
 

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Elder evil are only in D&D for copyright while Great Old Ones are original of Lovecraft and the Chaosium publisher (the one of the Call of Cthulhu RPG). They are similar but with a lot of differences with each others and what they want. Paizo, the creatore of Pathfinder, paid the Chaosium for using Great Old Ones and all the other creations of Lovecraft in PF1e.
While for making them with the Ascension rules, i have an entire thread on the forum here with templates for Great Old Ones and Outer Gods, monsters, and player options.
Lucifer is nothing of both. The Ascension place him as an Aspect of Satan (the First One of the Elemental planes) and thus as a Lesser Deity power bond to the dicotomy angel/devils in the cosmology and not bound to the eldritch horror of elder evils or great old ones. But in my cosmology i decided to make him a unique Balseraph (a corrupted seraphim described at page 39 of Ascension equivalent in power to an Old One) not connected to Satan.
This are the traits for my Balseraph

Balseraph First Choir Traits (Ex/Sp/Su)
  • Clairaudience/clairvoyance over the entire layer. As well as darkvision and low-light vision.
  • Immunity to ability damage or drain, acid, cold, disease, electricity, energy drain, fire, paralysis, petrification, poison, sleep, stunning and death from massive damage. They are immune to non-epic magic and all abjuration, conjuration, enchantment, illusion, necromantic and transmutation magic.
  • Omnicompetent (Ex): Balseraphs of the first choir know all skills and have maximum ranks in each.
  • Malefic Aura (Su): This aura acts as an an antimagic field that work even on creature with 32 or lesser divine rank (despite their normal immunity against it) and that doesn not hinder the magic of the Balseraph itself. This aura also gives a -32 penalty to AC and saving throws to all enemies. This aura suppresses any protection from evil and magic circle against evil effects within its reach.
  • All this effects have a radius of 400 ft. + 40 ft./Hit Dice of the Balseraph (caster level equals the Balseraph’s Hit Dice plus its divine bonus). This aura can be dispelled (by epic magic), but the Balseraph can create it again as a free action on its next turn.
  • Spell-like Abilities (Sp): At will - astral travel, etherealness, greater teleport, plane shift, shapechange.
 
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In my campaigns Lucifer (Intermediate Deity) is an aspect of Satan (First One), while Asmodeus (Greater Deity) is an Avatar of Abaddon/Ahriman (Old One (former First One) Hell itself...and the manifestation is the serpent in the ninth.); while the lesser deity version of Asmodeus is a mere Aspect of Abaddon/Ahriman.

Ultimately they're all pieces of Yaldabaoth, but are all utterly unaware of this.
 

Paizo, the creatore of Pathfinder, paid the Chaosium for using Great Old Ones and all the other creations of Lovecraft in PF1e.
Would you mind citing a source for this? My understanding is that Paizo was aware that most of Lovecraft's work was in the public domain when they started using his material in PF1, and stuck to that rather than paying Chaosium.
 

Would you mind citing a source for this? My understanding is that Paizo was aware that most of Lovecraft's work was in the public domain when they started using his material in PF1, and stuck to that rather than paying Chaosium.
I don't know if it was payment but they talked for the permission for some of them because Ithaqua is the creation of August Derleth, and as such is not in the public domain and is still copyright his estate. "Paizo licensed elements of the Elder Mythos from Chaosium for use in the Strange Aeons Pathfinder Adventure Path, which included adapting Call of Cthulhu content to the Pathfinder Roleplaying Game."

 

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