RangerWickett
Legend
Frightful Presence is not so much powerful as a waste of time.
Typically the Dragon uses it's action to stun almost the whole party. So it trades its turn for their turns achieving very little. It requires some work & the use of an AP to make it relevant.
Were it to add it back I would make it a free action when the Dragon first attacks & give the attack roll penalty.
Maybe solos should get some special effect when they use an action point, kinda like with a paragon path?
As a starting point, I like this dragon, but to really put it over the top I'd like to see a) some effects other than damage, and b) a section on designing dragon lairs.
Like maybe wherever the dragon fire-breathes becomes a burning zone for a round or two, giving him a mild controlling aspect. Or because dragons are greedy, they can activate a PC's magic item's powers. Or just a note in the tactics saying that he'd love to grab an enemy, fly up 40 or 50 feet, and then drop him.
And for lairs? Hmm. Lots of possibilities there. Crevasses that the dragon can just fly across. High ledges so he can withdraw if he needs to shake a condition (or so he can drag a victim away and perform grandma unfriendly acts upon him). Lava pockets (fall in and die, no save). And of course the hoard. I've yet to see a dragon combat that actually made the hoard part of the encounter. Why wouldn't a dragon want a jewel-encrusted iron maiden, or just lots of pottery filled with spices that shatter and create concealment and difficult terrain?
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