Lord Ernie
First Post
Oh, please. First of all, you don't need 3 good stats to be a decent fighter. A high strength is required, yes, because you're trying to hit people with large bits of steel. But putting anything higher than a mid-value in constitution is actually detrimental for most fighters, as the HP gain isn't that big, you should have enough healing surges, and it doesn't give you any extra defense. Only Battleragers and Knights really get much of a benefit from having a high constitution, and they pay for it with weak reflex and will defenses. A high wisdom (which represents alertness and self-control... not at all important for a warrior, right? </sarcasm>) is more beneficial, but hardly a necessity. Before you make claims like these, please do your research.Yeah, and it INFURIATES me as to how you need multiple high stats to be a passable character.
What...so I need high strength, and constitution, and WISDOM to be a decent fighter? So I can't be an awesome bladeswinger and mail wearer unless I'm like Socrates with a sword? Why?
I agree; gone are the days of stats that actually represented your character. Now, it's like they are simply mechanics for Cool Things to Do (TM) and you have to roleplay around them and ignore them.
*sigh*
Second, you can't complain that stats are meaningless along with saying you need three high stats to make a decent fighter. They can't both be meaningless and important.
Third, claiming stats are no longer a roleplaying aid is downright baloney. Such things are, and have always been, player and DM dependent. A Charisma score of 3 (something our Barbarian had, back in 3.5) is meaningless if the DM never uses social skills. Likewise, having a high wisdom cleric act like an impetuous fool is something the player decides, and IMO boils down to nothing less than bad roleplaying.