Eldritch Blast alteration

Nyeshet

First Post
The warlock hearkens back to the more sinister tales and legends of the middle ages and renaissance - with the exception of its eldritch blast. While I understand why such may be necessary in a more typical D&D setting (to allow for survival), I wish to alter or perhaps even remove it so that the class is closer to its legendary mythos.

That said, I am considering reducing the Eldritch Blast to a Melee Touch Attack (instead of a Ranged Touch Attack). In part to make up for its loss of range, I am considering creating an invocation that would allow the blast to be 'stored' for one round in an object - such as a weapon or even an arrow / bolt. Thus it could be used in combat via the weapon: the weapon hits, and it deals extra damage based upon the eldritch damage.

While this would re-grant the range (and better, considering the range of a longbow or xbow), it would also restore the benefit of armor to the AC of those targeted, as the damage is only taken if the weapon would normally deal damage (ie: if the arrow penetrated the armor, the blade sliced through the chain mail, etc). Thus it would be a normal ranged attack instead of a ranged touch attack. Also, those focusing on ranged combat with warlocks often take the invocation eldritch spear (allows for a range of 250 ft) - a distance well beyond one (or for some weapons two or even three) range increments. The invocation that would allow the eldritch blast to be stored for a round in an arrow could allow for such range only with the penalties that come of one or (more likely two or more) range increments - and it would still not be a ranged touch attack.

Is the my idea for altering the eldritch blast too potent, just right, or not potent enough (to replaced ranged touch attack eldrtich blast)? I think it is just right, but I'm a little concerned and so thought it best to check here first.

I note also that this alteration would possibly remove remove the blast shape invocations from consideration, thus allowing focus upon non-blast shape invocations. Or perhaps another invocation could be created, allowing for a very short range (15 ft?), and further augments could be moved up a level or reduced to remain at their current level. So Eldritch Spear might increase it to 60 ft (a fourfold increase, as before, but upon a much smaller initial range), Hideous Blow could allow it to function through a weapon as a touch attack rather than as a non-touch attack, and both would likely be moved up to Lesser Blast Shape. I'm not sure about whether the other blast shape invocations would need to move up, as the decreased range would decrease their usefulness, so perhaps they are okay where they are.


Other ideas I've played with is increasing the number of invocations known (rather than having an eldritch blast, or to make up for loss of range if my idea above is used), but that has its own issues, as some are more potent or useful than others, and increasing them too much might go too far. Also, by how many should it increase?

As a final word, sonic is not included amongst available energy resistances, and DR alters based on current alignment (so a chaotic warlock who becomes lawful has his DR change from cold iron to silver). These are relatively minor alterations, however, and I do not expect them to alter balance.

Also, what replacements / alterations have other DMs used in regards to the warlock's eldritch blast?
 
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Too weak.

Yeah, it's a melee touch attack. It still provokes an AoO.
An AoO whenever I try to do damage to anybody with a melee weapon? No thanks.
 

If I am not mistaken, he would actually be considered "armed" for this attack and would not provoke an AoO (reference shocking grasp).
If I am mistaken, just word it so that his attack would be.
Back to original post: if you are looking to change this because it seems to hit too easily, why not just house rule it to be a Reflex attack with or without half damage for successful save or make its damage mimic a monks damage dice as he increases in level allowing him to add his Charisma bonus to the roll? So at 20th level with a 20 Charisma his damage would be 2d10 +5.
If your reason was somthing else, perhaps you could enlighten us?
 

He's looking to change it because it doesn't fit with his idea of the classical warlock, and I kinda agree.

Nyeshet, I think reducing the range should be fine, but definitely increase the number of invocations known if you do. Onc more of each of the lowest three (Least, Lesser, Greater) should be alright. As for the new invocation idea, they already have one that adds your Eldritch Blast damage to a melee attack (Horrible Blow or some such). You could make a Lesser invocation that allows you to do the same thing with a ranged weapon, and I don't think it'd be a big problem.
 

DogBackward said:
As for the new invocation idea, they already have one that adds your Eldritch Blast damage to a melee attack (Horrible Blow or some such).
Hideous Blow is the name of the invocation.

The major problem is that using it in a threatened square seems to provoke and attack of opportunity.
 

Hrothgar Rannúlfr said:
Hideous Blow is the name of the invocation.

The major problem is that using it in a threatened square seems to provoke and attack of opportunity.
Yep. Not from the attack, but because you're using an invocation, which always provokes an AoO. Although you can do it defensively with a Concentration roll.
 

Yeah...

For our campaign, I created a couple of feats that stack with combat casting that help with the Concerntration check.

Is there an official invocation that applies to placing the eldritch blast on a ranged weapon (like an arrow)?
 

Hideous Blow is one of the weakest invocations in the game. Eldritch Blast is weak enough as it stands. If you're going to significantly weaken it like this, the Warlock needs something else to compensate.
 

Zurai said:
Hideous Blow is one of the weakest invocations in the game. Eldritch Blast is weak enough as it stands. If you're going to significantly weaken it like this, the Warlock needs something else to compensate.
My warlock begs to differ. He took martial weapon greatsword feat and has hideous blow invocation. He does a whopping 5d6+5 damage with his greatsword at 5th level. He can hit for that much damage every round!
3d6 Eldritch Blast
2d6+1 Greatsword +1
16 STR

But he also lives off of the versatility of getting a 3d6 touch attack against high AC opponents.
 

I think if you want to go this route, you should probably add something else to the Eldritch "Blast" effect. Maybe grant access to all essences of a given level, or add something like a "vampiric touch" effect. 4E seems to add "curses" to the Warlocks abilities, maybe some effects along this line might be appropriate.

Alternatively, you might want to considerably improve the benefits of the other Invocations and move some down a level.

You might want to add a few extra skill points to the class so the character can spend some (cross-class) points in movement related skills (he needs the more then the standard Warlock).
 

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