Sadrik
First Post
Again casts as a bard but gets 7th level spells. Skills are as the Eldritch knight PrC not as the ones below they specifically for my game. Any comments on this class?
Edit: for clarity
Edit2: added the "code" thingy on the chart
ELDRITCH KNIGHT (MAGEKNIGHT)
Alignment: Any.
Hit Die: d8.
Class Skills
The eldritch knight’s class skills (and the key ability for each skill) are Athletics (Str), Concentration (Con), Craft (alchemy) (Int), Craft (arms & armor) (Int), Decipher Script (Int), Knowledge (magic) (Int), Knowledge (high society) (Int), Pilot (chariot) (Dex), Research (Int), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Strategy & Tactics (Int).
Skill Points at 1st Level: (2 + Int modifier) x4.
Skill Points at Each Additional Level: 2 + Int modifier.
Table: The Eldritch Knight
Bab average
Fort good
ref poor
Will good
Class Features
All of the following are class features of the eldritch knight.
Weapon and Armor Proficiency: An eldritch knight is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). An eldritch knight can cast sorcerer/ wizard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, an eldritch knight wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass eldritch knight still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Combat Casting: At 1st level an eldritch knight gains Combat Casting as a bonus feat
Spells: An eldritch knight casts arcane spells which are drawn from the sorcerer/wizard spell list. An eldritch knight must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the eldritch knight must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an eldritch knight’s spell is 10 + the spell level + the eldritch knight’s Intelligence modifier.
Like other spellcasters, an eldritch knight can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Eldritch Knight. In addition, she receives bonus spells per day if she has a high Intelligence score.
Unlike a bard or sorcerer, an eldritch knight may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the eldritch knight decides which spells to prepare.
Bonus Languages: An eldritch knight may substitute Draconic for one of the bonus languages available to the character because of her race.
Bonus Feats: At 2nd, 4th, 8th, 12th, 16th and 20th level, an eldritch knight gains a bonus feat. At each such opportunity, she can choose a metamagic feat, a fighter feat, Improved Familiar or Spell Mastery. The eldritch knight must still meet all prerequisites for a bonus feat, including caster level minimums.
These bonus feats are in addition to the feats that a character of any class gets from advancing levels. The eldritch knight is not limited to the categories of metamagic feats, fighter feats, Improved Familiar or Spell Mastery when choosing these feats.
An eldritch knight can forgo gaining one of their bonus feats to obtain a familiar in exactly the same manner as a sorcerer can. See the sorcerer description and the information on Familiars for details.
Spellbooks: An eldritch knight must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all eldritch knights can prepare from memory.
An eldritch knight begins play with a spellbook containing eight 0-level sorcerer/wizard spells plus two 1st-level spells of your choice. For each point of Intelligence bonus the eldritch knight has, the spellbook holds one additional 0-level or 1st-level spell of your choice. At each new eldritch knight level, she gains one new spells of any spell level or levels that she can cast (based on her new eldritch knight level) for her spellbook. At any time, an eldritch knight can also add spells found in other spellbooks to her own.
Edit: for clarity
Edit2: added the "code" thingy on the chart
ELDRITCH KNIGHT (MAGEKNIGHT)
Alignment: Any.
Hit Die: d8.
Class Skills
The eldritch knight’s class skills (and the key ability for each skill) are Athletics (Str), Concentration (Con), Craft (alchemy) (Int), Craft (arms & armor) (Int), Decipher Script (Int), Knowledge (magic) (Int), Knowledge (high society) (Int), Pilot (chariot) (Dex), Research (Int), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Strategy & Tactics (Int).
Skill Points at 1st Level: (2 + Int modifier) x4.
Skill Points at Each Additional Level: 2 + Int modifier.
Table: The Eldritch Knight
Bab average
Fort good
ref poor
Will good
Code:
––—— Spells per Day ——–—
Level Special 0 1st 2nd 3rd 4th 5th 6th 7th
1st Combat Casting 2 0 — — — — — —
2nd Bonus feat 3 1 — — — — — —
3rd 3 2 — — — — — —
4th Bonus feat 3 2 0 — — — — —
5th 3 3 1 — — — — —
6th 3 3 2 — — — — —
7th 3 3 2 0 — — — —
8th Bonus feat 3 3 3 1 — — — —
9th 3 3 3 2 — — — —
10th 3 3 3 2 0 — — —
11th 3 3 3 3 1 — — —
12th Bonus feat 3 3 3 3 2 — — —
13th 3 3 3 3 2 0 — —
14th 4 3 3 3 3 1 — —
15th 4 4 3 3 3 2 — —
16th Bonus feat 4 4 4 3 3 2 0 —
17th 4 4 4 4 3 3 1 —
18th 4 4 4 4 4 3 2 —
19th 4 4 4 4 4 4 2 0
20th Bonus feat 4 4 4 4 4 4 3 1
All of the following are class features of the eldritch knight.
Weapon and Armor Proficiency: An eldritch knight is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). An eldritch knight can cast sorcerer/ wizard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, an eldritch knight wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass eldritch knight still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Combat Casting: At 1st level an eldritch knight gains Combat Casting as a bonus feat
Spells: An eldritch knight casts arcane spells which are drawn from the sorcerer/wizard spell list. An eldritch knight must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the eldritch knight must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an eldritch knight’s spell is 10 + the spell level + the eldritch knight’s Intelligence modifier.
Like other spellcasters, an eldritch knight can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Eldritch Knight. In addition, she receives bonus spells per day if she has a high Intelligence score.
Unlike a bard or sorcerer, an eldritch knight may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the eldritch knight decides which spells to prepare.
Bonus Languages: An eldritch knight may substitute Draconic for one of the bonus languages available to the character because of her race.
Bonus Feats: At 2nd, 4th, 8th, 12th, 16th and 20th level, an eldritch knight gains a bonus feat. At each such opportunity, she can choose a metamagic feat, a fighter feat, Improved Familiar or Spell Mastery. The eldritch knight must still meet all prerequisites for a bonus feat, including caster level minimums.
These bonus feats are in addition to the feats that a character of any class gets from advancing levels. The eldritch knight is not limited to the categories of metamagic feats, fighter feats, Improved Familiar or Spell Mastery when choosing these feats.
An eldritch knight can forgo gaining one of their bonus feats to obtain a familiar in exactly the same manner as a sorcerer can. See the sorcerer description and the information on Familiars for details.
Spellbooks: An eldritch knight must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all eldritch knights can prepare from memory.
An eldritch knight begins play with a spellbook containing eight 0-level sorcerer/wizard spells plus two 1st-level spells of your choice. For each point of Intelligence bonus the eldritch knight has, the spellbook holds one additional 0-level or 1st-level spell of your choice. At each new eldritch knight level, she gains one new spells of any spell level or levels that she can cast (based on her new eldritch knight level) for her spellbook. At any time, an eldritch knight can also add spells found in other spellbooks to her own.
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