Two, if you count the fact that you usually need to take one level in a class that grants proficiency in all martial weapons.Thanee said:Being one full spell level behind in progression is a huge reduction in power for a wizard.
Bye
Thanee
He said spell level, not caster level - a Ftr 1/Wiz 5/EK 9 casts spells as a 13th level wizard (up to 7th level), while a Wiz 15 has 8th level spells - a difference of two Caster Levels, but only one Spell Level.FireLance said:Two, if you count the fact that you usually need to take one level in a class that grants proficiency in all martial weapons.
Shawn_Kehoe said:The thing that bugs me about the Eldritch Knight is that it doesn't seem to require too many tradeoffs for a wizard. From the perspective of a fighter there are plenty of drawbacks: loss of feats, lower hit die and an inability to wear heavy armor and cast spells at full effect.
Compare a Wiz 9 / Fi 1 / EK 10 to a Wiz 20. The EK gains +5 BAB, and an average of 15 more hit points, and skill with all martial weapons. She loses 3 bonus feats, but gains 2 fighter feats instead. The familiar has fewer powers, but more hp than a wizard's familiar. The EK loses 2 levels of spellcasting, so two fewer 9th level spells per day.
So the question remains: is +5 BAB, martial weapon proficiency and 15 hp (20 if Fighter is the first level) a fair exchange for 2 9th level spells per day, 4 less spells in the spellbook and a less versatile but tougher familiar?
Y'know, I think I might have just convinced myself that you're right.![]()
You're right, my bad.Jack Simth said:He said spell level, not caster level - a Ftr 1/Wiz 5/EK 9 casts spells as a 13th level wizard (up to 7th level), while a Wiz 15 has 8th level spells - a difference of two Caster Levels, but only one Spell Level.
mr_outsidevoice said:allow both, but make the classes specific to certain groups or regions.
create an in-game rivalry between the two PrCs and their respective groups.
Ultimately, the playerrs will decide if they want better spell casting or better protection and offensive power in melee.