The Persian
First Post
Ironically enough ,the Spellsword PRC fit me perfectly as I was a big fan of the Spellsword class/configuration from the game Morrowind.
Shawn_Kehoe said:Hello,
I'm debating which of these two classes to allow in my game - they seem too close in flavour to allow both. My initial reaction towards the Eldritch Knight is that it is too powerful a class... but I used to think the same thing about the Mystic Theurge. On the other hand, the Spellsword is more in line with the Arcane Trickster ... rather than simply mixing the main abilities of two classes, it gains unique abilities by merging two skill sets into a distinct whole.
Thoughts?
Shawn
Prism said:By looking at the plane touched example it is indeed difficult to tell whether that list is finite. However if you look at a different example with both a stat block and an 'as a character' write up, say hound archon, you will see that the eating/sleeping and martial weapon proficiencies are also missing.
I guess they feel the need to point out darkvision is a special quality so that you can't gain it by shapeshifting into the creature; if they only stated it in the racial traits, it would be a bit unclear possibly.Thanee said:I'd think so, because it does list Darkvision specifically, for example, which is also in the list in the back.
An interesting, if somewhat flawed, argument. Where is it specified that this is the default? The racial traits. What else do the traits grant? Weapon proficiencies. So as thats the default too, this doesn't need to be mentioned specifically either ?As native outsiders, they eat, sleep and breathe, so this has not to be mentioned specifically, as that's the default, anyways.
Thanee said:This leaves the proficiencies, which strongly look like what you get when you pick up a class, so I would associate them with the outsider monster class (i.e. racial hit dice) only.