I think this may have brought almost all my problems with 4E into focus.
4E is the antithesis of elegance. It's streamlined and simpler than 3E, but elegance it has not at all. It has weird, nonintuitive mechanics sticking out all over the place; healing surges, magic item dailies, the masterwork armor rules, powers that stick a random bunch of effects together without rhyme or reason, class features such as Prime Shot which everybody forgets because they make no sense, and so on and on.
To be elegant, a system must fit seamlessly together, every element making intuitive sense. OD&D was extremely inelegant. 1E was better, but not much. BECMI managed a fair degree of elegance and so did 2E.
3E as a written ruleset was extremely elegant - with a few exceptions such as grappling, all the mechanics fit the grand aesthetic, and they were easy in principle to understand - but it was also massively cumbersome in play. Actually applying those well-crafted, elegant rules was a nightmare.
4E got rid of 3E's cumbersomeness, but threw out the elegance along with it. I think another 6-12 months of polishing, refining, and hammering down of proud nails would have helped a lot. As it is, the whole system feels very jury-rigged to me.
4E is the antithesis of elegance. It's streamlined and simpler than 3E, but elegance it has not at all. It has weird, nonintuitive mechanics sticking out all over the place; healing surges, magic item dailies, the masterwork armor rules, powers that stick a random bunch of effects together without rhyme or reason, class features such as Prime Shot which everybody forgets because they make no sense, and so on and on.
To be elegant, a system must fit seamlessly together, every element making intuitive sense. OD&D was extremely inelegant. 1E was better, but not much. BECMI managed a fair degree of elegance and so did 2E.
3E as a written ruleset was extremely elegant - with a few exceptions such as grappling, all the mechanics fit the grand aesthetic, and they were easy in principle to understand - but it was also massively cumbersome in play. Actually applying those well-crafted, elegant rules was a nightmare.
4E got rid of 3E's cumbersomeness, but threw out the elegance along with it. I think another 6-12 months of polishing, refining, and hammering down of proud nails would have helped a lot. As it is, the whole system feels very jury-rigged to me.
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