genshou said:You may remember me briefly commenting on the nature of Yahoo! Files links in the other thread, but I didn't say much else. Truth is, I haven't had the chance to look through your files. But I'm very interested in helping out.
I ran a similar concept a while back. Unfortunately, it never got past the first session. Back then, I used baseline D&D with a few spellcasting quirks, a special template, and liberal additions from Oriental Adventurers. In true George Lucas style, I have decided I should do a sequel without ever really writing out the "original" story in full detail.
Age of Elements II: Shards of Fate will use the Arcana Evolved rules for the most part, and I'm considering whether or not to swap out the magic system for Elements of Magic. I need to fully read through AE before I can make that decision, though.
I'd recommend taking a look at both of those books, especially since they have good material for the kind of game you want to run.
I found the EoM pdf my friend gave me and I was looking over it now. Might use it, might not. Seems to make casters very generic and utilitarian. Great for ease of use and compatibility, but not sure if it fits my campaign flavor yet. Don't own AE or many other books. Was hoping just to take mainly core RAW and develop house rule tweaks to explain the setting. The things I really need to develop are spellcasting classes overall, particularly clerics, druids, paladins, and rangers (the divine ones). I want to make a cleric for the elemental gods that gets granted powers and certain spell lists from them, as well as a weakened cleric of the old gods to reflect lack of worshippers = lack of connection to the deity. The druid should be less destructive and more charming to be a diplomat, and I want the paladin to be aquatic and champion creation and compassion against destruction, not necessarily justice and goodness like old paladins. Developing class abilities to those molds and tweaking the spell lists for them is where I feel balance could get shaken up in a bad way.