Elemental Campaign World

genshou said:
Head down to your FLGS–or if yours is like mine and not friendly, to the local bookstore instead–and flip through a copy of Arcana Evolved. If you don't see enough to wet your appetite, there's something wrong with you. It's like hating pizza, chocolate, and ice cream. ;)
In particular, I think you'll like the NO ALIGNMENT rule and the Champion class–basically a non-alignment focused character somewhat similar to paladins, but they get to choose their own cause.

I finally flipped through AE. There's a lot of stuff there, too much in fact. Not sure if I can afford the $50 just to sift for a few choice rules. If you find specific highlights there I can use, please let me know.
 

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Spatzimaus said:
In the core D&D, elementals are already pseudo-outsiders, with almost all of the same basic rules. So what exactly do you want this template for, and how are you justifying giving bonuses for extraplanar origin to races that already HAVE bonuses for extraplanar origins? Especially if you don't want them becoming aligned...

The rules already allow you to put the Half-Celestial/etc. type templates onto an elemental. You can't put the Celestial template on them, so you could always take the Celestial/Fiendish/Axiomatic/Anarchic templates, and just replace the alignment-specific aspects with something else. Elementals are like Humans for alignment; not inherently neutral, just "usually neutral" and without a [Good] or [Evil] tag.


Well I was wanting to do a 'Rise of the Elements' thing, where a handful of elementals chose alignments and transcended to godhood. But, I house ruled that only outsiders could be gods. So, now I have to transform a handful of elementals into outsiders.
But, after looking through my copy of Manual of the Planes, I decided to just use the Half-Elemental template that turns a creature into an Outsider with an elemental Subtype. I could then just apply the alignment templates as necessary.
 

DamionW said:
I finally flipped through AE. There's a lot of stuff there, too much in fact. Not sure if I can afford the $50 just to sift for a few choice rules. If you find specific highlights there I can use, please let me know.
Everything in the book is wonderful, but the spellcasting system (esp. spell templates) is what you need to look at the most.
 

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