John Q. Mayhem
Explorer
I think that Still and Silent are gone because any magician can use magical focus to cast any spell without verbal or somatic components.
RangerWickett said:I'm highlighting the original text, and putting my replies in normal.
Page 51: No mentioning, what a scryed place counts regarding the Int check DC?
What do you mean? The only Intelligence check involved with scrying is to see whether you notice someone's scrying on you. A scryed place can't make an Intelligence check, because it's not intelligent.
RangerWickett said:No telepathic communication with Charm?
I figure it can easily fall in with the existing telepathic compulsion enhancements. You're basically contacting their mind and choosing not to control it. They'd still get a Will save to boot you out, though.
RangerWickett said:I haven't seen an option, where Attack, Illusion, Move and Transform spells have no save.
What do you mean? Spells that can be hostile always have a save.
RangerWickett said:"If you roll a natural 20 on your spellcasting check to cast a Create spell, affected creatures suffer a –4 penalty to their saves to resist. Create spells that do not grant saves are unaffected." How do I cast spells, which don't require saves? The touch spell option isn't available.
I meant that some Create spells simply don't require saves by their very nature. If you create a sword, rolling a nat 20 doesn't matter. But if you try to create a cage to trap someone, rolling a nat 20 makes it harder for them to resist.
RangerWickett said:Also I'm wondering about the 20 gp conversion for one craft point.
The 20 gp per 1 CP cost is a pretty much a reverse engineering of the costs in EOM-R. I kept most MP costs in EOM-R equivalent to spell level costs for ME, and just divided gp cost by 20 to get CP cost.
RuleMaster said:I mean, that every skill states something like above, but there doesn't seem to be a skill, which allows both use the save and no-saves option at once. Or do I miss something?
That seems strange, because in core rules the conversion for 1 XP is 5 gp, not 20 gp.
Why is Death damage only through certain feats available? If it is too strong, why have those feats no higher prerequisites?
What happens, if I dispel magic items? Or things created with Create, but made permanent?