mbgrove said:
First of all, I want to say that I am /very/ impressed with EOM(R). Much
goodness!
Thank you very much. I do intend to look into releasing a patch to address the numerous questions I've been answering.
And now my questions...
My first question is, can you have multiple instances of the same list in the same spell? Take Abjure Force, for instance. Abjure Force can give you a deflection bonus to armor or a saving throw bonus or energy resistance or an energy buffer. Would it be possible to get multiple effects in one casting? If so, would it be created (Create Force 1, Create Force 1), where the first one is giving a deflection bonus and the second one is giving a saving throw bonus? Or would it be Create Force 2 with 1 of it defined as giving the deflection bonus and the other giving the saving throw bonus? (Personally, I would angle towards the second option, at least for reasons below.)
For any sort of option that has a table listing multiple costs and effects, you can't just buy a low-cost option multiple times. For Abjure, if you want a high AC bonus, you have to pay a high MP cost, not several low MP costs. However, if you want a low AC bonus, a low save bonus, and a low DR, you
can buy three low effects, because they're from different tables.
For Evoke and Heal, however, you can buy damage or healing multiple times. Those two spell lists progress linearly. Most of the other spell lists progress irregularly.
Create - In Create, we have the Elemental Object enhancement. I have a couple of different questions regarding this. First of all, in a couple of the examples (Mage Armor and Mage Plate), Create Force is used to create armor made of force. But, Elemental Object says, "If you are using Create Death, Force, Life, Space, or Time to create a physical object, you must select this enhancement, because there is no normal physical version of those elements." I read these as creating physical versions of Force. (How else would it give an armor bonus?) So... are the examples wrong or am I thinking of this wrong?
Okay, I see there's been a lot of discussion on this, and I wish I'd replied to it sooner. It's a mistake on my part. You
do have to purchase Elemental Object for force objects. I just forgot that when I created 'mage armor.' It ought to cost 3 MP (Create Force 2/Gen 1) and let you get a +6 AC bonus. I made the mistake because I was trying to emulate the core rule Mage Armor spell.
A key thing to remember is that you don't have to pay MP based on the cost of the object you're creating. Instead, you figure out the MP you've paid for enhancements and such, and then look to see whether with that MP cost you can afford the item you want to create. If the MP you're paying is too low, you can choose to spend extra MP on the Create spell, even if you're not getting any specific enhancements.
For instance, say I wanted to create a lightning boat that's forty feet across, and a normal boat would cost 50,000gp. First, I would need an area of effect that's got a 20-ft. radius, to fit my 40-ft. boat. That's 2 MP for the area. Then I need the elemental object enhancement, which is a base of 2 MP, plus 2 more MP, because you have to pay equal to the cost of the area. So far, you have Create Lightning 4/Gen 2.
However, we see that the 4 MP spent on create lightning only lets me get something worth 10,000gp. Since the boat costs more than that, I need to spend an extra 1 MP. I can choose to just waste 1 MP, with no specific enhancement, or I could pick, say, Create Air, to fill my boat with breathable air. Ooh, so now I can have a Lightning Submarine. Create Air 1/Create Lightning 4/Gen 2, with possibly more MP if I want it to last longer than a minute.
Note that you could just as easily use Create Metal 3/Gen 1 to have full plate armor made of elemental metal (with the elemental object enhancement), as opposed to real metal. It would weigh practically nothing. However, Create Force gives you the benefit that it blocks ethereal attacks.
That being said, you'd need to be at least 3rd level in order to do a Create Force 3, with 1 being used for the max GP value and 2 being used for the Elemental Object enhancement. You could use other elements also, but it is the physical representation of the element that is what gives you the armor bonus, right? (On a more... enlightening... note, just think of plate mail made from Create Light. I'm not thinkin' you'd be on the vampires Christmas list. ::grin:: )
Only real sunlight kills vampires. So armor of light might piss 'em off, but that's about it.
Question on the Elemental Weapon... Can you just create an Elemental Weapon out of any element and wield it? Would you have to use the Elemental Object enhancement first? So, if I wanted a force blade, how would I do it? I can think of at least 4 different ways at the moment: (Assuming a 5 MP spell)
You could use Create Force 2/Gen 0 to create a force longsword with the Elemental Object enhancement. If you hit someone with it, it would do 1d8 force damage, not normal damage. If you wanted a 'light saber,' you could use Create Force 2/Create Light 1/Gen 0 to have a force longsword that does +1d6 light damage with each hit.
Or, you can use the elemental weapon enhancement to enhance an existing item. You could cast Create Light 1/Gen 0 on your normal longsword, and it would deal +1d6 light damage per hit.
* Use Elemental Weapon for 3d6 damage, doing no other damage but force, since it isn't in the "form" of anything specific (I didn't use any MP to purchase a GP limit). (But could I hold it? Would it have a physical form?)
* Use 1 MP to create an object up to 100 GP (call it a long sword), 3 MPs to give it extra damage from Elemental Weapon and have another MP for general enhancements. It would do 1d8 as a long sword and +2d6 of force damage. (Again, could I even hold it?)
And variants on above:
* Use Elemental Object (2 MPs) to create the weapon out of force and 3 MPs to give it 2d6 damage. Would only do the 2d6 of force damage, since it isn't in the form of any specific weapon. (Would actually be a physical "thing" to wield.)
* Use 1 MP to create an object up to 100 GP (call it a long sword), 2 MPs for Elemental Object, and 1 MP for Elemental Weapon. Would be a long sword doing 1d8 with an additional +1d6 of force damage.
So basically, could you just create a weapon (not a specific sword like long sword, just a "weapon") that you could wield without using MPs for GP cost or "physical manifestation" only doing the elemental damage? Or would you have to use one or both of the GP costs and physical manifestation (Elemental Object)?
No.
If you pick the Elemental Object enhancement, you have to give the object a real shape of some sort. You can't just hold pure force and have it deal damage. Well, I guess you could create a 'rock' of pure force, and anyone you hit would take 1d3 points of force damage, since that's how much it would hurt to hit someone with a rock.
And last, but not least, another question on Elemental Weapon... I noticed that 1 MP gives you +1d6 damage, 3 MP gives you +2d6 damage, etc. This is the reason that I like option 2 from the first question, since otherwise you could do (Create Force 1, Create Force 1) on your already existing long sword to give it +2d6 damage instead of using (Create Force 3). I guess this isn't just a question, but more of a clarification that needs to be put in either as "You can't have the same list in the same spell twice" or "You can have multiple effects of the same list in the same spell, but the effects can't be duplicated (I.e. can't have 2 separate instances of Abjure Nature 1 in an Abjure Nature 2 spell for an AC bonus of +4 instead of +3 that it would be for a straight Abjure Nature 2 spell). Again, I like option number 2, but it needs to be stated explicitly. (Yes, I do know people who would try to twist it the way things are.)
I think I answered this above.