GMforPowergamers
Legend
In another thread or 50,000,000 threads we have been talking about older styles of gaming in 5e and the idea of bringing them in. Now I (and a few others) spend a lot of time focused on 4e, and I personally push some (select some) from 2e... but basic had an idea I think could be fleshed out (and believe it or not my least fav edition) 3e even worked on it a bit.
Race as class.
SO I am sure someone here is better equipped to discuses what the elf class and dwarf class were in basic, but in 3.5 we had a type of prestige class that was a paragon of elfeness... is that a work?
as the title says though, I want to address if it is possible in 5e to have a class 'elf' for this I pulled this from the interwebs (reddit)
So my first thought was to make an eldritch knight or a bladesinger... then I thought why be basic just cause I am making a basic class...
so this is not play tested, this is not something I would plan on letting into my next campaign... but as a conversation starter and proof of concept:
Race as class.
SO I am sure someone here is better equipped to discuses what the elf class and dwarf class were in basic, but in 3.5 we had a type of prestige class that was a paragon of elfeness... is that a work?
as the title says though, I want to address if it is possible in 5e to have a class 'elf' for this I pulled this from the interwebs (reddit)
The Basic D&D Elf class was essentially nearly identical to a 1st Edition AD&D fighter/magic user mutliclass.
They needed roughly double the xp to level compared to other classes - I remember 4000xp for level 2 in Basic, and in AD&D that was 2000xp for Fighter, 2500 for Mage, with xp split between classes.
In AD&D they started with (d10+d4)/2 hitpoints, in Basic D&D they got 1d6 per level.
They were unlimited in terms of weapons and armour in both versions. In AD&D they got +1 to hit with swords and bows, I can't remember if this carried over to Basic D&D.
So my first thought was to make an eldritch knight or a bladesinger... then I thought why be basic just cause I am making a basic class...
so this is not play tested, this is not something I would plan on letting into my next campaign... but as a conversation starter and proof of concept:
HD d10
prof: all simple weapons long sword, and long bow, all light and medium armor
Saves: Dex and Cha
skills: arcana and one of Acrobatics, History, Insight, Perform, stealth
tools: 1 artesian tool and 1 instrument
half caster (like artificer so at 1st level still has 1 1st level spell and 2 cantrips)
2 extra attacks 1 at 6th and 1 at 15th level... with a mix of eldritch knight/blade singer you can give up 1 attack to use a cantrip... or at 15th+ can give up 2 attacks to cast a spell of 1st or 2nd level slot...
they use Int as there casting stat, and they have the spell book feature of the wizard... BUT only learning 1 spell by default per level
there are 2 subclasses (1 for being more warrior and 1 for being more caster) I assume at some point you might want to add extra spells... like maybe the warrior subclass would get some smites and/or hunters quarry but the wizard subclass would get more druid spells
at 2nd level they get cunning action (OMG that isn't fighter OR wizard)
at 5th level they get uncanny dodge (OMG that is from rogue too)
at 7th level they get a variant of Feral Instinct (OMG now barbarian too) just the advantage to initiative since they don't have rage.
at 11th level they get telepathy as a language...
beyond that I don't know. part of me wants to expand the wizard's spell mastery so the elf will have more spells preped... but that feels like it should maybe be one of those subclasses
prof: all simple weapons long sword, and long bow, all light and medium armor
Saves: Dex and Cha
skills: arcana and one of Acrobatics, History, Insight, Perform, stealth
tools: 1 artesian tool and 1 instrument
half caster (like artificer so at 1st level still has 1 1st level spell and 2 cantrips)
2 extra attacks 1 at 6th and 1 at 15th level... with a mix of eldritch knight/blade singer you can give up 1 attack to use a cantrip... or at 15th+ can give up 2 attacks to cast a spell of 1st or 2nd level slot...
they use Int as there casting stat, and they have the spell book feature of the wizard... BUT only learning 1 spell by default per level
there are 2 subclasses (1 for being more warrior and 1 for being more caster) I assume at some point you might want to add extra spells... like maybe the warrior subclass would get some smites and/or hunters quarry but the wizard subclass would get more druid spells
at 2nd level they get cunning action (OMG that isn't fighter OR wizard)
at 5th level they get uncanny dodge (OMG that is from rogue too)
at 7th level they get a variant of Feral Instinct (OMG now barbarian too) just the advantage to initiative since they don't have rage.
at 11th level they get telepathy as a language...
beyond that I don't know. part of me wants to expand the wizard's spell mastery so the elf will have more spells preped... but that feels like it should maybe be one of those subclasses