One of the ways I'm thinking of restarting my Shackled City campaign is by eliminating hit points. I'm getting weary of tracking them for multiple, complex foes. My idea is to make any damage provoke a massive damage save with a difficulty class equal to the amount of damage taken. I want to make the game a little grittier, so the prospect of anyone being reduced to -1 hp by 1 point of damage followed by a natural 1 on a fort save is appealing.
(Plus, I'm just tired of tracking all those HPs.)
Any experiences, ideas or feedback?
(Plus, I'm just tired of tracking all those HPs.)
Any experiences, ideas or feedback?