Samloyal23
Adventurer
So, a deity has aspects worshiped by different races under different names. What does that deity do when the races are in conflict?
At some point, Forgotten Realms reduced the number of non-human specific deities by revealing that some of them were just aspects of the Faerunian pantheon. For example the halfling goddess Yondalla is just Chauntea, and Gruumsh and the storm god Talos are the same being.
This got me thinking about eliminating the non-human deities altogether (they were all imported from Grayhawk anyway). This allows monstrous humanoids to serve the same evil gods as human and demi-human villains (IIRC there's been a coupe of Forgotten Realms novels where sauhagin are depicted serving Bhaal and Umbrelee anyway). It also makes it easier to have gods with priests and other followers among various races,
I can easily find appropriate Faerunian deities to assume the aspects of deities for most races: Lathander and Selune for high elves, Silvanus for wood elves, Shar for drow, Mielikki for forest gnomes, Gond for rock gnomes, Bane for goblinoids, and so on.
But I can't seem to find a good fit for dwarves. Gond as a god of crafts would fit somewhat but doesn't seem to jive with the typical dwarven ethos. Tyr seems to have the militantly lawful good aspect but not the craftsmanship domain. For dwarves there just doesn't seem to be a Forgotten Realms deity that can be synonymous with Moradin.
Any suggestions?
For me this is probably as much of a thought experiment as something I'll really do. I just wondered if you kept on revealing that the nonhuman deities were just aspects of the same one's that humans in FR claim, how it would all shake out. Who is the equivalent to Corellon, Gronolator, Maglubiyet, Lolth, Yondalla, etc.
Overall Tyr is the most like Moradin, I'd think. He even favors a hammer as a weapon in FR. He's just not also a god of creation.