One thing I don't like about 3.0-3.5 is that characters seem to become more and more reliant on stat items as they level up. So I've come up with a house rule to eliminate them and I'd like your input.
Here's how it goes. Instead of the normal +1 bonus to any stat every four levels, instead PCs receive a number of points equal to their total (new)character level each time they level up (a first level character starts with one point). These points may be spent to increase stats as follows:
Up to 18: As per existing rules
19: 6 points
20: 6 points
21: 9 points
22: 9 points
23: 12 points
24: 12 points
And so on, following that progression. Points can be saved and spent later if the character wishes. What this does is encourage balance in a character's stats (because lower stats cost less) while allowing specialization if the character wants it. For example, a 20th level fighter would have accumulated 210 points to spend on stats. If he started with an 18 strength, he could end up with a 32 strength (for a cost of 210 points), but his other stats would suck. Or he could go a more balanced route.
This system does favor the classes that use more stats (paladins, monks, etc.) a bit, but that's not really a problem AFAIC. And it makes high level characters natural badasses, which IMO is how they should be. Sure, magic weapons and such would still be needed, but those have been a staple of D&D from the beginning.
Comments?
(edit) Stat buffing spells would be eliminated as well with this rule(/edit)
Here's how it goes. Instead of the normal +1 bonus to any stat every four levels, instead PCs receive a number of points equal to their total (new)character level each time they level up (a first level character starts with one point). These points may be spent to increase stats as follows:
Up to 18: As per existing rules
19: 6 points
20: 6 points
21: 9 points
22: 9 points
23: 12 points
24: 12 points
And so on, following that progression. Points can be saved and spent later if the character wishes. What this does is encourage balance in a character's stats (because lower stats cost less) while allowing specialization if the character wants it. For example, a 20th level fighter would have accumulated 210 points to spend on stats. If he started with an 18 strength, he could end up with a 32 strength (for a cost of 210 points), but his other stats would suck. Or he could go a more balanced route.
This system does favor the classes that use more stats (paladins, monks, etc.) a bit, but that's not really a problem AFAIC. And it makes high level characters natural badasses, which IMO is how they should be. Sure, magic weapons and such would still be needed, but those have been a staple of D&D from the beginning.
Comments?
(edit) Stat buffing spells would be eliminated as well with this rule(/edit)
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