jgbrowning
Hero
(Thought i'd start a new thread from another thread. MM's comment spurred me along a thought train i hadn't been down before and i wondered what the rest of you guys here thought about the same subject)
)
I have to disagree, mythusmage. In my campaign, there are things the PCs can't beat and they should run away from. I don't subscribe to the "all challanges are balanced for your level, guys.. so you just have to tweek your actions properly in order to win" school of thought.
personally this is my biggest complaint with 3E. All the focus on balance has, IMHO, inadvertantly made almost all players meta-game the idea that they can defeat anything the DM throws at them. That's pure metagaming, and I think it harms the development of a more complex role playing.
Really, if the adventure was real, the PCs should run away a lot more than they do in the game, until they get to higher levels when they have a statistically better chance of meeting chalanges. The PCs wouldn't have faith that they can defeat everything, because that faith is a metagame faith, not an in-game faith.
I think monte and the guys tried really hard to balance the game to make running it easier on the DM, not to promote the idea that every encounter should be able to be overcome by the PCs. Knowing when to run is the most disused skill, IMHO, in 3E gaming.
In fact, published adventures that put in encounters that will be a TPK if the players are foolish enough to "metagame EL balance" are viewed with distain. They're viewed as if the author didn't know what he was doing when he made the module.
but.... all that aside, this is just my opinion. I'm not here to tell people how to enjoy themselves. Just trying to state what I think and i'm interested in what you guys think.
take care,
joe b.
(this is taken out of context so im not actually responding to you MM.mythusmage said:No matter how powerful an opponent is, there is always a way to beat him.

I have to disagree, mythusmage. In my campaign, there are things the PCs can't beat and they should run away from. I don't subscribe to the "all challanges are balanced for your level, guys.. so you just have to tweek your actions properly in order to win" school of thought.
personally this is my biggest complaint with 3E. All the focus on balance has, IMHO, inadvertantly made almost all players meta-game the idea that they can defeat anything the DM throws at them. That's pure metagaming, and I think it harms the development of a more complex role playing.
Really, if the adventure was real, the PCs should run away a lot more than they do in the game, until they get to higher levels when they have a statistically better chance of meeting chalanges. The PCs wouldn't have faith that they can defeat everything, because that faith is a metagame faith, not an in-game faith.
I think monte and the guys tried really hard to balance the game to make running it easier on the DM, not to promote the idea that every encounter should be able to be overcome by the PCs. Knowing when to run is the most disused skill, IMHO, in 3E gaming.
In fact, published adventures that put in encounters that will be a TPK if the players are foolish enough to "metagame EL balance" are viewed with distain. They're viewed as if the author didn't know what he was doing when he made the module.
but.... all that aside, this is just my opinion. I'm not here to tell people how to enjoy themselves. Just trying to state what I think and i'm interested in what you guys think.

take care,
joe b.