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Elven Navy Delta Squad: Hunters

GruTheWanderer

First Post
"How many umber hulks? Only twenty? I thought you said we were outnumbered!"
Rukka Barethold to his only remaining soldier

It's a mean universe, and these are dark times. Slavers, pirates, cults, and conquerors. Savage humanoids, freakish beholders, and the mind-sucking flayers. The elven navy is spread too thin in most spheres to make a difference.

When direct military intervention can't or won't help the situation, the elven navy calls in the specialists: Delta Squad. A crack team of multiracial problem solvers. Blasters, finders, tanks, and medics. Holding back anarchy one day at a time.

I am looking for 4-6 players for an Spelljammer game to be run here. This will be a high magic, high fantasy campaign with powerful heroes and even more powerful villians and threats.

Characters will start at 5th level. Choose your ability scores (or roll, if you prefer).

You may play any race with ECL of four or less (Use this to determine ECLs).

You may play any class in the PH, OA, and PsiH and may freely multiclass (but no prestige classes yet). You start with 10,000 xp.

Choose feats, skills, spells at will. You may also choose equipment up to 9000gp (no single item worth more than half). 2000gp of this is your personal equipment, the rest belongs to the elven navy (and can be exchanged for mission-specific gear). You must send me an email summarizing anything from a source other than PH, OA, and PsiH.

Of course, I reserve the right to veto anything.

Lastly, write a backstory and post your characters in this thread. One note: this is not your mother's Spelljammer. History, politics, physics, and magics will be changed (sometimes in big ways).
 
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Sounds interesting

Hey, this sounds pretty neat. I'm interested, but I've never really read much about spelljammer. Is that too much of a problem? I know it's a "space opera" type setting, but other than that I'd be a pretty big newbie. If your fine with my lack of knowledge, what would I need to know to start off?

Thanks,
d'Anconia
 

Wangari "Leopard"

Female gnoll Rgr3: CR 5; HD 5d8+10; hp 37; Spd 30; Init +3 (Dex); AC 17 (+3 armor, +3 Dex, +1 natural); Melee battle axe of weariness +9 (1d8+4); Ranged throwing axe +8 (1d6+4) or Mighty composite longbow +9 (1d8+4); SV Fort +8, Ref +7, Will +2; Str 18, Dex 16, Con 15, Int 8, Wis 12, Cha 6.

Skills and Feats: Animal Empathy -1, Handle Animal -1, Hide +5, Intuit Direction +5, Knowledge (nature) +1, Listen +4, Move Silently +5, Spot +4, Wilderness Lore +9; Track, Point-Blank Shot, Rapid Shot, Precise Shot, Power Attack, Favored Enemy (aberrations).

Possessions: studded leather +1, 2 mw throwing axes, battleaxe of weariness +1, mw mighty comp lbow, 40 mw arrows, 3 potions of cure light wounds.
 
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Re: Sounds interesting

d'Anconia said:
Hey, this sounds pretty neat. I'm interested, but I've never really read much about spelljammer. Is that too much of a problem? I know it's a "space opera" type setting, but other than that I'd be a pretty big newbie. If your fine with my lack of knowledge, what would I need to know to start off?

Newbies are not a problem. The best way to handle it would be to say that your character is also relatively new to space, but has some talents/information which made them worth recruiting.

Hmm. I was going to include a link to an summary taking from the original box set, but I'd rather not confuse you (since I'm changing things).

In general, spelljamming is the human term given to the magic which makes travel between the starts possible. Objects in space exert their own gravity field and carry an envelope of air with them. Thus it is possible to sail the stars in a castle, a galleon, or on the back of a giant creature.

Each race has developed different ways of powering vessels. Elves grow living ships in the shape of butterflies. Dwarves build massive forges in the center of asteroid citadels. Mind flayers use the mentals powers of a elder brain to fly their nautiloids.

Space empires rise and fall. The elves are on top now, but who knows how long they will stay in fortune's favor.
 

Hey, I'll just echo what d'Anconia said. If you don't mind taking another SJ newbie I'll make up / convert a character. It'll be something similar to what I just made up for another game on these boards (though I wasn't successful in being part of that game). That is a human rogue 3 / barbarian 2, infiltrator / scout type.
 





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