Elven Navy Delta Squad: Hunters

Arramere Liifson
Lawful Neutral Human Cleric of Tyr
"Nobody gets left behind"

Str 16
Dex 10
Con 15
Int 12
Wis 18
Cha 13

HP: 38 AC: 21 Touch: 10 Flat-Footed: 21
BAB: +3 Melee: +6 Longsword: +7 Ranged: +3
Saves: Ref: +4 Fort: +6 Will: +9
Feats: (3: 1st, 3rd, Human) Scribe Scroll, Combat Casting, Lightning Reflexes

Skills (Stats and Synergies included): Concentration (+9, +13 on Defensive), Diplomacy (+5), Heal (+11), Knowledge, Arcana (+3), Knowledge, Religion (+6), Spellcraft (+8).

Equipment: Fullplate+1, Lg Steel Shield, Longsword +1, Light Crossbow, Quiver of 20 Quarrels, Cloak of Resistance +1, Wand of Cure Light Wounds, Necklace of Prayer Beads (Blessing), Healer's Kit, Potion: Cure Light Wounds x3, Scroll: Protection from Elements, Scroll: Silence, Scroll: Lesser Restoration, Scroll: Invisibility Purge, Scrollcase, Backpack, Bedroll, Flint and Steel, Holy Symbol: Silver, Hooded Lantern (Has a stone with Everburning Torch cast on it inside), 1 Day Rations, Water Skin x2, Soldiers Outfit.

Requisitioned: Sending Stone (Satchel), Potions of Comprehend Language x3.

Spells Prepared (5/5/4/3; based DC=14+Spell Level): 0-Detect Magic, Read Magic, Light, Resistance, Virtue; 1st-Bless, Command, Deathwatch, Doom, Sanctuary*; 2nd-Bull's Strength, Spiritual Weapon, Shield Other, Shield of Faith*; 3rd-Dispel Magic, Searing Light, Protection from Elements*
*Domain Spell. Domains: Protection (Create a Protective Ward 1/day), War (Weapon Proficiency and Weapon Focus in Diety's favored weapon (longsword)).

Height: 6'1"
Weight: 175lbs
Hair: Brown
Eyes: Blue

Background:
A soft-spoken veteran combat medic, Arramor hails from a nordic barbarian tribe on a backwater world called the Svenenjiir. The Svenenjiir annually sends 10 of their best warriors to join "the star-people", and bring the clan honor and booty. In reality, a mercenary company called the Black Eagles has been using the tribe as a recruiting pool for centuries. Arramor brought the word of Tyr to the star-people, and served as a medic for a marine boarding team. Generally all business when in combat, Arramor is fiercely protective of his teammates, and has been decorated twice by the Black Eagles for valor in the performance of his duty. Arramor was recently released from the Black Eagles, but in the course of his adventures had become betrothed to an off-world noble woman, Sennengal Kalistra. Arramor has sent the booty he won with the Black Eagles back to the Svenenjiir fulfilling his obligation and joined up with the Elvish Navy to try to gain a new fortune so that he may properly honor Sennegal. While Arramor considers it his duty first to administer aid to his comrades, he is an excellent swordsman in the service of Tyr, and is more than willing to draw steel to hew his way to a fallen friend. Outside of combat, Arramor is suprisingly gregarious, though he often chides people for "foolishness", and "unhealthy" practices.

Appearance: A physically fit aesthetic, Arramor dress is usually a matter of function. On missions, Arramor wears OD plate with his name stenciled on the breastplate. His shield device is a red cross on a white field, though he often discards it to help a wounded comrade off the battlefield. Arramor is rarely seen without his healing satchel close at hand, a simple canvas affair.
 
Last edited:

log in or register to remove this ad


Erenal Modero
Male Human Monk 5
Age: 26
Weight: 149 Lbs
Height: 6' 3"
Alignment Lawful Good
Current XP: 10000
XP for Next Level: 15000

Attributes
Str 18 (+4)
Dex 16 (+3)
Con 12 (+1)
Int 10
Wis 16 (+3)
Cha 9 (-1)

Combat Info
HD 4d8+4
HP 32
Speed: 40'
AC: 17/19 (+3 Dexterity, +3 Wisdom, +1 Monk, +2 In any round Erenal attacks)
Flat Footed AC: 14
Touch AC: 17/19
BAB: +3
Saves: Fort +5, Ref +7, Will +7
Attacks:
Unarmed, +7 melee, 1d8+4, 20, x2, Size T, Type B
Nunchaku, +7 melee or +6 ranged, 1d6+5, 20, x2, Size S, Type B
Light Crossbow, +6 ranged, 1d8, 19-20, x2, 80', Size M, Type P
Shuriken, +6 ranged, 1, 20, x2, 10', Size T, Type P

Skills
Balance +5 (0 Ranks +3 Dexterity, +2 Synergy)
Hide +21 (8 Ranks +3 Dexterity +10 Cloak)
Jump +44 (8 Ranks +4 Strength +2 Synergy +30 Ring of Jumping)
Knowledge (Religion) +8 (8 Ranks)
Move Silently +11 (8 Ranks +3 Dexterity)
Tumble +13 (8 Ranks +3 Dexterity +2 Synergy)

Languages
Common
Elven

Feats
Bonus Feat: Improved Grapple
1st Level: Choke Hold (Fortitude Save DC 15)
2nd Monk Level: Deflect Arrows
3rd Level: Fists of Iron (6/day)

Abilities

Unarmed Strike
Evasion
Stunning Attack (5/day, Fortitude Save DC 15)
Still Mind
Slow Fall 20'

Martial Arts Masteries

Mighty Works Mastery I
+2 Dodge bonus to AC when attacking.

Equipment

Items Carried
Cloak of Elvenkind
Flint and Steel
Light Crossbow
Nunchaku +1
5 Cases of 10 Masterwork Crossbow Bolts
25 Silver Crossbow Bolts
30 Shuriken
Bedroll
Traveler's Outfit
Monk's Outfit
2 flasks
Backpack
Heward's Handy Haversack
Belt Pouch
5 Cure Light Wounds Potions
Ring of Jumping

Load: Light

Background
Erenal was a young monk fresh from the monastary when he booked passage aboard a spelljammer for the first time to test his skills among the stars. Halfway through the trip he came on deck to find an elven man in uniform being beaten by two half-orc thugs, he quickly ran to the man's aid, and together they drove off the half-orcs. The elven man, suggested that Erenal skills could prove useful as a member of the Elven Navy. After the trip was complete, Erenal followed the elf's advice and found the nearest recruiting station in the port. After passing the preliminary tests, he was accepted. The ordered military life came naturally to him, and he took the service quite easily. He excelled at many tasks in the area of scouting, and quiet elimination work. Seeing his skills they moved him to a unit called Delta Squad, a special "troubleshooting" unit. He looks forward to his first assignment.

Personal Description

Erenal is 6'3", with long jet back hair tied in a ponytail. He usually wears a flowing monk's outfit, with a long cape decorated with the sigil of his temple on the back.

Usually of quiet disposition, he can be roused to anger quickly, but it passes just as soon as it starts, like a summer storm.

1st edit ---> Spelling
2nd edit ---> Added Personal Description and Background.
3rd edit ---> Fixed equipment list. (Missing Cloak of Elvenkind)
4th edit ---> Fixed math error and added skill ranks and modifiers.
 
Last edited:

Well done, recruits!

Keia, Crowe9107, novyet: Excellent work. Welcome to the squad.

We have room for one more. The next person to post a character is on the team.

Mission briefing in twenty-four hours. Please fill out the rest of your dossiers asap.
 

AMNU 2000 updated

"Reporting for duty!"

On the repair vs. healing issue, the repair X damage is an arcane spell series and should be sufficient to restore AMNU-2000's hp's.
 
Last edited:



You are stationed aboard the armada Escaflowne in the Kumo system. Like other border systems within the Elven Alliance, this one has seen it's share of trouble in the last two decades. Lingering resentment towards the elves from the Unhuman Wars, brazen pirates, that sort of thing.

Battlepoet First Class Cynthia Laurelspear summons you to the situation room. She's a bit of a prick sometimes (and you've heard green crewmen call her the Ice Princess), but she has never knowingly put you in harm's way, and she has risked her neck several times to get you out. All in all, the best sort of commander a squad like yours could want.

"We've got a problem on Verdura," she says, referring to the second planet, a tropical planet teeming with reptilian lifeforms. "By treaty with yuan-ti, we're to keep outsiders from landing in exchange for an exclusive trade agreement. Unfortunately a tradesman-class vessel evaded our patrols and touched down on the planet almost twelve hours ago. Long-range scrying identified it as belonging to one Morigund Haworth, a two-bit con artist who specializes in big game hunting trips for the rich and unpredictable."

Your commander continues, "You will make the drop to Verdura in eight hours, locate the hunters and their ship, and escort them from the planet. Do not use lethal force except as a last resort. That goes for the intruders and native lifeforms. We have prepared an extra evac in three days in case things go sour. Any questions?"
 

Prepping for the Mission

"Do we know where they ship was last sighted or touched down?"


Tropical planet, swell. Marcus will pack away his grey and black gear and wear some green camo for the journey. Among the team heading down, do we have any trackers?
 


Remove ads

Top