Arramere Liifson
Lawful Neutral Human Cleric of Tyr
"Nobody gets left behind"
Str 16
Dex 10
Con 15
Int 12
Wis 18
Cha 13
HP: 38 AC: 21 Touch: 10 Flat-Footed: 21
BAB: +3 Melee: +6 Longsword: +7 Ranged: +3
Saves: Ref: +4 Fort: +6 Will: +9
Feats: (3: 1st, 3rd, Human) Scribe Scroll, Combat Casting, Lightning Reflexes
Skills (Stats and Synergies included): Concentration (+9, +13 on Defensive), Diplomacy (+5), Heal (+11), Knowledge, Arcana (+3), Knowledge, Religion (+6), Spellcraft (+8).
Equipment: Fullplate+1, Lg Steel Shield, Longsword +1, Light Crossbow, Quiver of 20 Quarrels, Cloak of Resistance +1, Wand of Cure Light Wounds, Necklace of Prayer Beads (Blessing), Healer's Kit, Potion: Cure Light Wounds x3, Scroll: Protection from Elements, Scroll: Silence, Scroll: Lesser Restoration, Scroll: Invisibility Purge, Scrollcase, Backpack, Bedroll, Flint and Steel, Holy Symbol: Silver, Hooded Lantern (Has a stone with Everburning Torch cast on it inside), 1 Day Rations, Water Skin x2, Soldiers Outfit.
Requisitioned: Sending Stone (Satchel), Potions of Comprehend Language x3.
Spells Prepared (5/5/4/3; based DC=14+Spell Level): 0-Detect Magic, Read Magic, Light, Resistance, Virtue; 1st-Bless, Command, Deathwatch, Doom, Sanctuary*; 2nd-Bull's Strength, Spiritual Weapon, Shield Other, Shield of Faith*; 3rd-Dispel Magic, Searing Light, Protection from Elements*
*Domain Spell. Domains: Protection (Create a Protective Ward 1/day), War (Weapon Proficiency and Weapon Focus in Diety's favored weapon (longsword)).
Height: 6'1"
Weight: 175lbs
Hair: Brown
Eyes: Blue
Background:
A soft-spoken veteran combat medic, Arramor hails from a nordic barbarian tribe on a backwater world called the Svenenjiir. The Svenenjiir annually sends 10 of their best warriors to join "the star-people", and bring the clan honor and booty. In reality, a mercenary company called the Black Eagles has been using the tribe as a recruiting pool for centuries. Arramor brought the word of Tyr to the star-people, and served as a medic for a marine boarding team. Generally all business when in combat, Arramor is fiercely protective of his teammates, and has been decorated twice by the Black Eagles for valor in the performance of his duty. Arramor was recently released from the Black Eagles, but in the course of his adventures had become betrothed to an off-world noble woman, Sennengal Kalistra. Arramor has sent the booty he won with the Black Eagles back to the Svenenjiir fulfilling his obligation and joined up with the Elvish Navy to try to gain a new fortune so that he may properly honor Sennegal. While Arramor considers it his duty first to administer aid to his comrades, he is an excellent swordsman in the service of Tyr, and is more than willing to draw steel to hew his way to a fallen friend. Outside of combat, Arramor is suprisingly gregarious, though he often chides people for "foolishness", and "unhealthy" practices.
Appearance: A physically fit aesthetic, Arramor dress is usually a matter of function. On missions, Arramor wears OD plate with his name stenciled on the breastplate. His shield device is a red cross on a white field, though he often discards it to help a wounded comrade off the battlefield. Arramor is rarely seen without his healing satchel close at hand, a simple canvas affair.
Lawful Neutral Human Cleric of Tyr
"Nobody gets left behind"
Str 16
Dex 10
Con 15
Int 12
Wis 18
Cha 13
HP: 38 AC: 21 Touch: 10 Flat-Footed: 21
BAB: +3 Melee: +6 Longsword: +7 Ranged: +3
Saves: Ref: +4 Fort: +6 Will: +9
Feats: (3: 1st, 3rd, Human) Scribe Scroll, Combat Casting, Lightning Reflexes
Skills (Stats and Synergies included): Concentration (+9, +13 on Defensive), Diplomacy (+5), Heal (+11), Knowledge, Arcana (+3), Knowledge, Religion (+6), Spellcraft (+8).
Equipment: Fullplate+1, Lg Steel Shield, Longsword +1, Light Crossbow, Quiver of 20 Quarrels, Cloak of Resistance +1, Wand of Cure Light Wounds, Necklace of Prayer Beads (Blessing), Healer's Kit, Potion: Cure Light Wounds x3, Scroll: Protection from Elements, Scroll: Silence, Scroll: Lesser Restoration, Scroll: Invisibility Purge, Scrollcase, Backpack, Bedroll, Flint and Steel, Holy Symbol: Silver, Hooded Lantern (Has a stone with Everburning Torch cast on it inside), 1 Day Rations, Water Skin x2, Soldiers Outfit.
Requisitioned: Sending Stone (Satchel), Potions of Comprehend Language x3.
Spells Prepared (5/5/4/3; based DC=14+Spell Level): 0-Detect Magic, Read Magic, Light, Resistance, Virtue; 1st-Bless, Command, Deathwatch, Doom, Sanctuary*; 2nd-Bull's Strength, Spiritual Weapon, Shield Other, Shield of Faith*; 3rd-Dispel Magic, Searing Light, Protection from Elements*
*Domain Spell. Domains: Protection (Create a Protective Ward 1/day), War (Weapon Proficiency and Weapon Focus in Diety's favored weapon (longsword)).
Height: 6'1"
Weight: 175lbs
Hair: Brown
Eyes: Blue
Background:
A soft-spoken veteran combat medic, Arramor hails from a nordic barbarian tribe on a backwater world called the Svenenjiir. The Svenenjiir annually sends 10 of their best warriors to join "the star-people", and bring the clan honor and booty. In reality, a mercenary company called the Black Eagles has been using the tribe as a recruiting pool for centuries. Arramor brought the word of Tyr to the star-people, and served as a medic for a marine boarding team. Generally all business when in combat, Arramor is fiercely protective of his teammates, and has been decorated twice by the Black Eagles for valor in the performance of his duty. Arramor was recently released from the Black Eagles, but in the course of his adventures had become betrothed to an off-world noble woman, Sennengal Kalistra. Arramor has sent the booty he won with the Black Eagles back to the Svenenjiir fulfilling his obligation and joined up with the Elvish Navy to try to gain a new fortune so that he may properly honor Sennegal. While Arramor considers it his duty first to administer aid to his comrades, he is an excellent swordsman in the service of Tyr, and is more than willing to draw steel to hew his way to a fallen friend. Outside of combat, Arramor is suprisingly gregarious, though he often chides people for "foolishness", and "unhealthy" practices.
Appearance: A physically fit aesthetic, Arramor dress is usually a matter of function. On missions, Arramor wears OD plate with his name stenciled on the breastplate. His shield device is a red cross on a white field, though he often discards it to help a wounded comrade off the battlefield. Arramor is rarely seen without his healing satchel close at hand, a simple canvas affair.
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