Elven Navy Delta Squad: Hunters

Arramor places the messaging crystal in his healing bag, carefully wrapping it in some bandages.

Arramor then comes to attention and fires off a sharp salute.

"As you wish Battlepoet. By Tyr's grace and the Empire's desire, we will accomplish this task for you."

After being dismissed...

Turns to Marcus.
"Marcus, you shall be my second, should I fall, you will carry on the mission."

Heads quickly to requisition some Comprehend Languages Potions from comms just in case the need to speak Yuan-Ti suddenly arises.

After..
"TROOPERS! WE ARE ON THE LINE IN FIFTTEEN, LET'S MOVE OUT!"
 
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After obtaining his gear, Amanu excitedly bounces, skips, runs and swings his way to the launch bay. Symbol...happy; Amanu...happy, too! He awaits for the others at the launch picking his one of nostrils with his one pinky, stopping only to start picking his other nostril with his other pinky. First, he sticks his one pinky in his mouth to clean it off, and then the other one too.
 

When you reach the launch bay, you see the usual crowd of mechanics and pilots checking out their flitters. You quickly spot your ride, the Man O' War Alseides hovering over the Escaflowne's port wing, with a rope ladder hanging thirty feet down to the flight deck.

http://jumper.dynip.com/campaign/Campaign/elvencraft.asp

After ascending the ladder you make your way to the weapons deck. The Alseides is in motion, pulling up and away from the armada and turning towards Verdura. The planet is only visible as a bright light at this point, reflecting the rays of the system's sun. When the man o' war is about a mile from the armada it makes the jump to spelljamming speed. In seconds you are alone in the void of wildspace.

The next six hours are quiet, and you take the time to rest and double-check your gear (Arramor and Amanu may alter their spell selection, if desired).

The ship drops to tactical speed as it enters Verdura's gravity well. You spend a few minutes staring at the planet, whose surface is made up of every possible shade of green. The few lakes and seas do little to break up the vegetation, which stretches from pole to pole.

The Alseides spends about one hour descending through the atmosphere, making its way to a point in the northern hemisphere. Soon you can make out small mountain ranges which break through the jungle like islands in the sea. The newly risen sun also reveals a sizeable river below. The navigator directs the helmsman to follow the river north.

The captain of the Alseides addresses himself to Arramor. "We'll set you down on the east bank, about a mile from the river. The target vessel stopped briefly in the same area to discharge its passengers before locating a landing spot on the river." He follows up with a description of the evac point, five miles north.

The man o' war is three hundred feet above the trees now and slowing as it reaches the drop point. When the captain gives the go ahead, a crew member touches you one by one with a feather fall wand. Leaping from the deck, you slowly descend to the jungle floor below. When you reach the ground, the Alseides is already gone.
 
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Planetside

Marcus, as he falls takes note of where his team mates are on the way down and scouts the area from the air. He exhilerates in the fall and the feeling (however slight) of flying.

When he lands, will immediately look to take some cover, ensure his comrades are landing safely, and begin looking to see if our drop has caught anyone's attention.
 

Upon landing, Amanu composes himself and his gear. He inspects the vegetation to make note of any particularly dangerous species, before going to meet up with the others in the group.

For a moment, Amanu seems dignified and composed and speaks, "I surmise that the wealthy hunters have come in search of large game. As such, the game may pose as much of a threat to us as any overzealous hunter. Although it is entirely possible for the prey to be sentient life. I suggest we gather clues as to the nature of the prey to better understand the equipment of our quarry." He then returns to picking lice and grooming himself.
 

Verdura --- Planetside

Erenal hits the ground, and immediately heads for cover, whilst keeping an eye on the rest of the team. He also begins to check for any signs of trouble in the vicinity.
 

The noise of countless birds and insects is barely disturbed by your arrival, and continues on as the group regathers. The largest trees stretch a hundred feet overhead, leaving the floor of the jungle relatively clear.

*clatter of dice* Amanu and Erenal land slightly to the east of the others. They spot at least half a dozen shocker lizards clustered around a tree about fifty feet further east. The three-foot tall reptiles are staring cautiously at the party.
 

Last out the door, Arramor tries to plot the rest of the teams decent as they land. Once Arramor lands, he takes immediate cover and tries to spot the rest of the party, though he knows that given the stealth of most of the others in the party, their chances of finding him are greater than him finding them. He especially looks for Leopard, who is best equiped to find the rest of the team.
 

Amanu stares at the group of shocker lizards and begins making money noises. Suddenly, he hisses at them and charges toward them for about 10 feet, keeping himself still at good 30 feet away and then backs up 5 feet. He continues making monkey noises and hissing sounds, trying to intimidate the shocker lizards as best he can in his own primal way.

OOC: Hopefully, the shocker lizards will disperse; but if not, he has a sleep spell ready to catch them at they charge him.
 

*clatter of dice* After Amanu's first charge, the shocker lizards begin hissing and shifting from one foot to the other. As Amanu continues making monkey noises, the lizards pull back into the foliage and disappear.

For once Arramor is in the right place at the right time. He spots Erenal crouching in the foliage near Amanu, and Marcus hiding a little to the southwest. Theryndil and Leopard are on the north flank, the big gnoll already scanning the ground for tracks.
 

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