Elven Navy Delta Squad: Hunters

Arramor signals the team to fan out and secure the campsite, being mindful of the pool. Once things look fairly secure, he examines the strange shrieking fungus, careful not to touch it, or approach too close, wary of spores.
 

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Following Arramor's signals, Amanu slowly makes his way to the campsite and begins the search. He pays careful attention for any signs of a struggle, especially any signs of used weaponry.
 


The only signs of weapon use in the clearing are some scoring on one of the trees. There is a firepit which shows evidence of recent usage, and a few piles of the usual adventurer garbage: chicken bones, broken oil flasks, etc. There are also torn pieces of cloth which may once have been tents and blankets before the lizard-monkeys got to them.

The pool appear harmless. It's no more than three feet deep, and it feeds a small stream heading south out of the clearing. A few bits of cloth circle in the water.

The shrieking fungus may be related to the famous Shriekers sometimes used by Underdark communities as defensive alarms, although these are quite small. They don't seem to be growing anywhere other than the trees that border on the clearing.

Leopard returns from searching the perimeter of the clearing for tracks. She approaches Arramor with the report. "Targets left four hours ago. Split into three groups. Group one - three mediums, but heavy. Group two - two larges, one small. Group three - three mediums."
 
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"Two larges and one small could be the ogres and someone else. Perhaps they are bodyguards to someone. Could that group be Haworth and two guards while the other groups are the hunters?"

Marcus will follow whatever path Arramor suggests.
 

"I've got an odd feeling about this, the campsite is alarmed by native means? We may be being watched, keep yer eyes peeled. I think Marcus's logic is sound, let's give it a shot."
 

Taking Arramor's words to mean follow the large and small tracks, Leopard leads the group on into the jungle.

After another mile of walking, a group of eight lizardfolk emerge from the jungle fifty feet to the party's left. They haven't noticed the party yet, but they are well armed.

(Marcus and Arramor spotted the creatures. The rest of the party is surprised, as are the lizardfolk. Marcus will react first in the surprise round, followed by Arramor.)
 

Marcus is going to tell Arramor "Let's try talking first, that is if someone speaks lizardman. They may have some intel on our visitors" (free action)

He will then ready his weapon, Cramp, and wait for approval or a change in his plan from Arramor.
 

Keia said:
Marcus is going to tell Arramor "Let's try talking first, that is if someone speaks lizardman. They may have some intel on our visitors" (free action)

He will then ready his weapon, Cramp, and wait for approval or a change in his plan from Arramor.

OOC: Theryndil speaks Draconic...

[Drac] "Greetings, friends! We mean you no harm. Have you seen anyone unusual come through here lately?"[/Drac]
 


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