I'm trying come up with a build for this high Wis orb wizard I've heard about. Not sure if I'm actually going to play this guy or not. Just want to make sure I haven't missed anything obvious:
[Updated to incorporation suggestions I liked.]
Name: Roy Orberson (until I think of a real name)
Race: Elf
Class: Wizard
Implement: Orb (extend duration by 1 round, or put a -4 vs. an ongoing save effect.)
Stats:
8 Str
12 Con
12 Dex
16 Int
18 Wis
12 Cha
AC: 13
Fort: 11 (Single biggest flaw with this build, I think)
Reflex: 13
Will: 16
HP: 22
Skills: Arcana +8, Dungeoneering +9, Nature +11, Religion +8, Insight +9, Perception +6
Feat: Initiate of the Faith
At Will Spell: Cantrips, Cloud of Daggers, Thunderwave
Encounter Spells: Force Orb
Daily Spells: Sleep or Acid Arrow, Healing Word
Pro's: Maximizes the potential of the Orb save penalty. Can use the Elven Accuracy racial power to help make sure the spell you want to apply the save penalty to lands. Elven racial features help you keep your distance (speed 7, ignore difficult terrain when shifting). Elven bow proficiencies make up for the lack of Magic Missile at first level. Eventually picks up the Wand implement to help get the spell you want to apply your Orb save modifier too.
Con's: Horrible fort save and hit points, lower than normal Int. Will take several feats to mitigate (Toughness, Durable (?), Great Fortitude, etc.)
Future Feat ideas: Elven Precision, Spell Focus: 2nd Implement (wand), Durable, Great Fortitude, Toughness, Skill Training: Perception.
Good way to do it, or horribly flawed and feat intensive?
[Updated to incorporation suggestions I liked.]
Name: Roy Orberson (until I think of a real name)
Race: Elf
Class: Wizard
Implement: Orb (extend duration by 1 round, or put a -4 vs. an ongoing save effect.)
Stats:
8 Str
12 Con
12 Dex
16 Int
18 Wis
12 Cha
AC: 13
Fort: 11 (Single biggest flaw with this build, I think)
Reflex: 13
Will: 16
HP: 22
Skills: Arcana +8, Dungeoneering +9, Nature +11, Religion +8, Insight +9, Perception +6
Feat: Initiate of the Faith
At Will Spell: Cantrips, Cloud of Daggers, Thunderwave
Encounter Spells: Force Orb
Daily Spells: Sleep or Acid Arrow, Healing Word
Pro's: Maximizes the potential of the Orb save penalty. Can use the Elven Accuracy racial power to help make sure the spell you want to apply the save penalty to lands. Elven racial features help you keep your distance (speed 7, ignore difficult terrain when shifting). Elven bow proficiencies make up for the lack of Magic Missile at first level. Eventually picks up the Wand implement to help get the spell you want to apply your Orb save modifier too.
Con's: Horrible fort save and hit points, lower than normal Int. Will take several feats to mitigate (Toughness, Durable (?), Great Fortitude, etc.)
Future Feat ideas: Elven Precision, Spell Focus: 2nd Implement (wand), Durable, Great Fortitude, Toughness, Skill Training: Perception.
Good way to do it, or horribly flawed and feat intensive?
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