I have a Mexican friend who always laughs that fantasy cultures (or characters in general) based on Mexican tropes somehow seem to constantly be given dinosaurs as one of their "things". See: King of Fighters, Magic the Gathering, and there must be others but none are coming to mind right now...It's just one of those things that Mexico has apparently been associated with, despite a surprising dearth of dinosaurs in modern or historical Mexico.
Yep.Practically everything humans consider a spice is a plant toxin evolved to keep mammals from eating it. Flavor is poison.
Dwarves have poison resistance. Dwarf food is amazing, for a dwarf-- everyone else only thinks it's bland because dwarven hospitality is very serious about not killing your houseguests.
Wait did a D&D product really name evil creatures pharisees!?So in my campaigns I've developed a quasi-scientific explanation for elves:
Elves have copper instead of iron in their haemoglobin equivalent. Their skin lightens with ultraviolet light instead of darkens - so subterranean drow are black - wood and wild elves that live in huge primeval forests and rarely see direct sunlight are brown/bronze/green-hued, and high elves that live in castles and silvan settings are pale skinned. In my campaigns I have always added pharisees or cold ones - chaotic neutral/evil lightskinned elves - drawing on valley elves and the pharisees from an alternate world in Q1.
Yes - in an alternate material plane off Q1:Queen of the Demonweb Pits (1980) - the one where Gygax was struggling to come up with ideas so David C. Sutherland cam up with a cool module and they went with it...Wait did a D&D product really name evil creatures pharisees!?
yikesYes - in an alternate material plane off Q1:Queen of the Demonweb Pits (1980) - the one where Gygax was struggling to come up with ideas so David C. Sutherland cam up with a cool module and they went with it...