emeraldbeacon
Adventurer
As it turns out, I'm going to be running the WotBS campaign for two separate groups... this latest one, a live, in-person game! They'll be starting about 2 chapters behind the first, but things do seem to move smoother when you're not dealing with the digital content, and can actually see everyone's faces. How will this group dynamic handle things differently? Let's find out! The game starts in about two weeks. 
DRAMATIS PERSONAE
Julius Sunbloom is an Aasimar, the sun of a Solar and a poor farmer's daughter. Growing up in the outskirts of Seaquen, he always feeling he was different, he proved his worth by saving several villagers from an unexpected structure fire, while he was a teen. That night, he was contacted by his father, Calefactor, explaining that he was now ready to fulfill his true purpose, and to follow the red feathers. Days later, Laurabec Adelsburg arrived to find the divinely touched man she was alerted to. She invited Julius into the New Order of the Aquiline Heart. In time, he made his way to Gate Pass, where Buron Watcher oversaw his studies, where he began to grow as a holy man... though not without a celestial Patron who may have his own goals. (Paladin/Warlock)
Violet Greengarden is a human woman who's never been far from her home on the outskirts of Gate Pass. An orphan, she never knew her parents, raised instead by a commune of druids and rangers very in-tune with the old ways of the world. Kind, quiet, and obedient, she aids the city and its surrounding areas by protecting them from wild animals, and bolstering the vitality of the farmlands. But the land, she knows, is hurting, and her elders have told her that it's only a matter of time before she is called away from their home, to fulfill a greater destiny. (Moon Druid)
Gor'aan hails from the northern lands of Ragesia. A full-blooded orc, he was once part of a tribe that rejected Coaltongue's desire to unite all of the north under a single banner; they were permitted to continue their tribal existence so long as they never stood opposed to the nation. Gor'aan was never happy with the simple, sometimes "backwards" way of life in his tribe, and often spoke out in favor of taking advantags of the benefits of integration. For this, he was sent away to find the truth of the world for himself; a spirit quest of sorts. Unsure where to go or what to do, he wandered, eventually finding Gate Pass, a city that was willing to accept him for what he was. (Barbarian Wild Magic)
Gnelly Gnomansen is a Gnome that grew up in Sindaire. An inventor and tinker, she had her own share of light adventures with her eventual husband, before settling down and starting a family. One of her daughters grew up and left home to adventure for herself... but shortly after that, Gnelly's world was shattered. Her husband suddenly and viciously attacked her, cackling madly while doing so. In defense, Gnelly killed him, to the horror of her youngest daughter. Ashamed, and shunned by her community, Gnelly left to start a new life, eventually settling in Gate Pass. (Artificer Battle Smith)
Brena Wildfoot, a halfling woman of Ostalin, has never been happy with the Khagan's mismanagement of the land, and the treatment of her people. Seeking to establish a true homeland for their kind, the halfling peoples commissioned her to seek aid in foreign lands, to help disrupt Onamdammin's reign. First travelling to Sindaire, she was able to ingratiate herself to the Ragesian governors, eventually earning an invitation to Ragos, where she hoped to entreat Coaltongue himself to intervene. That all went south with his assassination, Leska's rise to power, and the implementation of The Scourge. Brena fled in fear to the Gate Pass, the closest safe place outside of Ragesia. There, she heard rumors of a secret mission to the south... a perfect excuse to get her out of the city, and closer to home... (Bard of Whispers)
Ellith (that name should be amusing once they discover the Trillith) was born and raised in Innenotdar. When Ragesia attacked and set the forest aflame, he was forced to separate from his family, fleeing south into Dassen. Frantic to find out what happened, and unable to re-enter the woods, he moved around the mountains, through Dassen, into Shahalesti, joining a token resistance force provided by the Shahalesti government to resist Ragesia's incursion into the city. After Ragesia fled, he stayed behind, having found his sister alive (though no sign of his parents). Settling in, they worked as apprentices to a local blacksmith, and became part of the city as a whole. (Rogue Arcane Trickster)

DRAMATIS PERSONAE
Julius Sunbloom is an Aasimar, the sun of a Solar and a poor farmer's daughter. Growing up in the outskirts of Seaquen, he always feeling he was different, he proved his worth by saving several villagers from an unexpected structure fire, while he was a teen. That night, he was contacted by his father, Calefactor, explaining that he was now ready to fulfill his true purpose, and to follow the red feathers. Days later, Laurabec Adelsburg arrived to find the divinely touched man she was alerted to. She invited Julius into the New Order of the Aquiline Heart. In time, he made his way to Gate Pass, where Buron Watcher oversaw his studies, where he began to grow as a holy man... though not without a celestial Patron who may have his own goals. (Paladin/Warlock)
Violet Greengarden is a human woman who's never been far from her home on the outskirts of Gate Pass. An orphan, she never knew her parents, raised instead by a commune of druids and rangers very in-tune with the old ways of the world. Kind, quiet, and obedient, she aids the city and its surrounding areas by protecting them from wild animals, and bolstering the vitality of the farmlands. But the land, she knows, is hurting, and her elders have told her that it's only a matter of time before she is called away from their home, to fulfill a greater destiny. (Moon Druid)
Gor'aan hails from the northern lands of Ragesia. A full-blooded orc, he was once part of a tribe that rejected Coaltongue's desire to unite all of the north under a single banner; they were permitted to continue their tribal existence so long as they never stood opposed to the nation. Gor'aan was never happy with the simple, sometimes "backwards" way of life in his tribe, and often spoke out in favor of taking advantags of the benefits of integration. For this, he was sent away to find the truth of the world for himself; a spirit quest of sorts. Unsure where to go or what to do, he wandered, eventually finding Gate Pass, a city that was willing to accept him for what he was. (Barbarian Wild Magic)
Gnelly Gnomansen is a Gnome that grew up in Sindaire. An inventor and tinker, she had her own share of light adventures with her eventual husband, before settling down and starting a family. One of her daughters grew up and left home to adventure for herself... but shortly after that, Gnelly's world was shattered. Her husband suddenly and viciously attacked her, cackling madly while doing so. In defense, Gnelly killed him, to the horror of her youngest daughter. Ashamed, and shunned by her community, Gnelly left to start a new life, eventually settling in Gate Pass. (Artificer Battle Smith)
Brena Wildfoot, a halfling woman of Ostalin, has never been happy with the Khagan's mismanagement of the land, and the treatment of her people. Seeking to establish a true homeland for their kind, the halfling peoples commissioned her to seek aid in foreign lands, to help disrupt Onamdammin's reign. First travelling to Sindaire, she was able to ingratiate herself to the Ragesian governors, eventually earning an invitation to Ragos, where she hoped to entreat Coaltongue himself to intervene. That all went south with his assassination, Leska's rise to power, and the implementation of The Scourge. Brena fled in fear to the Gate Pass, the closest safe place outside of Ragesia. There, she heard rumors of a secret mission to the south... a perfect excuse to get her out of the city, and closer to home... (Bard of Whispers)
Ellith (that name should be amusing once they discover the Trillith) was born and raised in Innenotdar. When Ragesia attacked and set the forest aflame, he was forced to separate from his family, fleeing south into Dassen. Frantic to find out what happened, and unable to re-enter the woods, he moved around the mountains, through Dassen, into Shahalesti, joining a token resistance force provided by the Shahalesti government to resist Ragesia's incursion into the city. After Ragesia fled, he stayed behind, having found his sister alive (though no sign of his parents). Settling in, they worked as apprentices to a local blacksmith, and became part of the city as a whole. (Rogue Arcane Trickster)
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