Evil Josef
First Post
Hi there, folks! I thought I'd try out a little monster I whipped up on you folks. It's not the most original or complicated, but I like the concept involved. Of course, someone's probably already done these kinda monsters, but hey! Here's my version!
I apologize for the posting spam, but I figured it might be a little more convenient to break up some of the information. Hope you enjoy!
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EMOTIONALS
Where elementals are formed from the stuff of physical creation, emotionals are the incarnations of the base feelings and instincts of the sentient mind. They vary in intentions, but are all equally wild and potentially dangerous. Unlike their distant cousins, the elementals, they are often more perceptive, as the stuff of their make is mined from thoughts of living things.
COMBAT
Emotionals vary in their methods of attack, but they share the qualities of elementals.
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
Immunities: All emotionals are immune to mind-influencing effects.
Climate/Terrain Type: Any land or underground
Organization: Solitary
Challenge Rating: Small 1; medium 3; large 5; huge 7; greater 9; elder 11
Treasure: None
Alignment: Usually neutral
Advancement: Small 3 HD (Small); medium 5-7 HD (Medium-size); large 9-15 HD (Large); huge 17-20 HD (Huge); greater 22-23 HD (Huge); elder 25+ (Huge)
I apologize for the posting spam, but I figured it might be a little more convenient to break up some of the information. Hope you enjoy!
- - - - - - - - - - -
EMOTIONALS
Where elementals are formed from the stuff of physical creation, emotionals are the incarnations of the base feelings and instincts of the sentient mind. They vary in intentions, but are all equally wild and potentially dangerous. Unlike their distant cousins, the elementals, they are often more perceptive, as the stuff of their make is mined from thoughts of living things.
COMBAT
Emotionals vary in their methods of attack, but they share the qualities of elementals.
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
Immunities: All emotionals are immune to mind-influencing effects.
Climate/Terrain Type: Any land or underground
Organization: Solitary
Challenge Rating: Small 1; medium 3; large 5; huge 7; greater 9; elder 11
Treasure: None
Alignment: Usually neutral
Advancement: Small 3 HD (Small); medium 5-7 HD (Medium-size); large 9-15 HD (Large); huge 17-20 HD (Huge); greater 22-23 HD (Huge); elder 25+ (Huge)
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