Empathic Transfer - Multiple Targets


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Hypersmurf said:
With this interpretation, though, as soon as you are fully healed, nobody else can take damage...

-Hyp.
I think that's the way it's supposed to work, in general. Empahatic Transfer, Hostile states that you transfer damage from yourself to another creature, and regain hit points equal to the damage you transfer. If you aren't hurt, you don't have any damage to transfer.

I don't believe you can transfer more damage than you have, either. The 50 hit points is just the maximum unaugmented damage it can transfer, but you have to have 50 points of damage (or more) on you to transfer that amount.

In the area affect version, I think it would work like this: If you have 40 points of damage, you could transfer up to 40 points damage to everyone within 20 feet of you (because it's being transferred to everyone at the same time), and you gain hit points back from everyone, up to your total. You wouldn't be able to use the power again until you take more damage.

The ability is poorly worded, but I think that's what they are trying to say.
 
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Caliban said:
In the area affect version, I think it would work like this: If you have 40 points of damage, you could transfer up to 40 points damage to everyone within 20 feet of you (because it's being transferred to everyone at the same time), and you gain hit points back from everyone, up to your total. You wouldn't be able to use the power again until you take more damage.

That's almost how I'd read it.

But if they had forty points of damage, and transferred 5 to everyone... would you allow them to regain more than 5 (since 5 damage is being dealt to more than 1 person)? Or only up to 5?

I'd cap it at the number they actually transfer outwards, personally, not at the sum of what is dealt.

-Hyp.
 

Hypersmurf said:
That's almost how I'd read it.

But if they had forty points of damage, and transferred 5 to everyone... would you allow them to regain more than 5 (since 5 damage is being dealt to more than 1 person)? Or only up to 5?

I'd cap it at the number they actually transfer outwards, personally, not at the sum of what is dealt.

-Hyp.
The way I read it, if they have 40 points of damage, they can transfer 40 to each person in range.

Your way actually makes it less effective than the normal version. You heal less damage, and you do less damage to each target. I don't think that was the intent.

At a minimum, even if you have to divide the damage you transfer between all the targets (which may be what they intended), you should still heal up the total damage you transfer (saves may reduce this total). The intent of the power is that the damage goes from you to them, so it's not on you anymore.
 
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Caliban said:
The way I read it, if they have 40 points of damage, they can transfer 40 to each person in range.

Your way actually makes it less effective than the normal version. You heal less damage, and you do less damage to each target. I don't think that was the intent.

No, you misunderstand what I mean.

I absolutely agree that if you have 40 points of damage, you can transfer 40 to each person. Every target in range would take 40 points of damage.

But you can elect to transfer less; if so, I think that all targets take the amount you transfer, and you heal the amount you transfer, not the amount times the number of targets.

You heal 40 points, and as a result, all four targets take 40 points.
Or, you heal 5 points, and as a result, all four targets take 5 points. You don't heal 20 because 4x5=20; you're only transferring 5 points out, it just happens to affect more than one person.

-Hyp.
 

Hypersmurf said:
No, you misunderstand what I mean.

I absolutely agree that if you have 40 points of damage, you can transfer 40 to each person. Every target in range would take 40 points of damage.

But you can elect to transfer less; if so, I think that all targets take the amount you transfer, and you heal the amount you transfer, not the amount times the number of targets.

You heal 40 points, and as a result, all four targets take 40 points.
Or, you heal 5 points, and as a result, all four targets take 5 points. You don't heal 20 because 4x5=20; you're only transferring 5 points out, it just happens to affect more than one person.

-Hyp.
Yeah, that makes more sense.
 

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