I think that's the way it's supposed to work, in general. Empahatic Transfer, Hostile states that you transfer damage from yourself to another creature, and regain hit points equal to the damage you transfer. If you aren't hurt, you don't have any damage to transfer.Hypersmurf said:With this interpretation, though, as soon as you are fully healed, nobody else can take damage...
-Hyp.
Caliban said:In the area affect version, I think it would work like this: If you have 40 points of damage, you could transfer up to 40 points damage to everyone within 20 feet of you (because it's being transferred to everyone at the same time), and you gain hit points back from everyone, up to your total. You wouldn't be able to use the power again until you take more damage.
The way I read it, if they have 40 points of damage, they can transfer 40 to each person in range.Hypersmurf said:That's almost how I'd read it.
But if they had forty points of damage, and transferred 5 to everyone... would you allow them to regain more than 5 (since 5 damage is being dealt to more than 1 person)? Or only up to 5?
I'd cap it at the number they actually transfer outwards, personally, not at the sum of what is dealt.
-Hyp.
Caliban said:The way I read it, if they have 40 points of damage, they can transfer 40 to each person in range.
Your way actually makes it less effective than the normal version. You heal less damage, and you do less damage to each target. I don't think that was the intent.
Yeah, that makes more sense.Hypersmurf said:No, you misunderstand what I mean.
I absolutely agree that if you have 40 points of damage, you can transfer 40 to each person. Every target in range would take 40 points of damage.
But you can elect to transfer less; if so, I think that all targets take the amount you transfer, and you heal the amount you transfer, not the amount times the number of targets.
You heal 40 points, and as a result, all four targets take 40 points.
Or, you heal 5 points, and as a result, all four targets take 5 points. You don't heal 20 because 4x5=20; you're only transferring 5 points out, it just happens to affect more than one person.
-Hyp.