Empire of Sand (Characters)


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Dihara Zhoon
Female Human (Thayan) Enc2: Medium-size Humanoid (human); HD 2d4+4; hp 12; Init +2; Spd 20 ft.; AC 12 (10 flatfooted, 12 touch); Melee Quarterstaff 0 (1d6-1); Ranged Light Crossbow +3 (1d8, 19-20/x2); SA Spell casting, Specialization Enchantment, Banned schools Divination, Necromancy; AL LN; SV Fort +2, Ref +2, Will +3; Str 9, Dex 14, Con 15, Int 16, Wis 11, Cha 8.

Skills and Feats: Concentration +7 (5) Spellcraft +8 (5), Knowledge Arcana +8 (5), Knowledge Religion +8 (5), Alchemy +8 (5), Knowledge Politics +4 (1), Knowledge History +4 (1), Knowledge Red Wizards +4 (1), Knowledge The Planes +4 (1), Knowledge Local-Mulhorond +4 (1); Spellcasting Prodigy, Tattoo Focus, Scribe Scroll

Languages: Common, Mulhorondi, Infernal, Draconic, Elven

Equipment: Traveller's Outfit, Backpack, Wizard's Spellbook, Waterskin, Trail Rations (1), Bedroll, Sack, Flint & Steel, Candle (10), Map Case, Parchment (10), Ink, Inkpen, Spell component Pouch, Scroll Organizer, Potion Belt, Wooden Holy Symbol of Thoth, Quarterstaff, Light Crossbow, Bolts (10), Scrolls of Invisibility, Alarm, Jump, Spider Climb, Change Self, Hold Portal, Mount, 1pp 2gp 5sp, travel pass from the temple of Horus-Re allowing Dihara and a servant freedom of movement in Skuld, (Baala's old equipment: 15 gold, a short sword, a dagger, studded leather armor, a bed roll, a light crossbow, and 20 bolts)

Spellbook:
0 (16): Resistance, Ray of Frost, Daze, Flare, Light, Dancing Lights, Ghost Sound, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic, Silent Portal (MoF), Acid Splash (MoF)
1 (8): Endure Elements, Ice Dagger (MoF), Expiditious Retreat, Shield, Magic Missile, Mage Armor, Sleep, Charm Person

Spells: Spells in italics are extra specialization spells.
0 (4+s): Light, Detect Magic, Prestigitation, Read Magic, Daze DC 15
1 (3+s): Mage Armor, Ice Dagger DC 15, Charm Person DC 16, Sleep DC 16dd

Change Log:
03.05.06: Subtracted 20gp from Baala's old equipment (paid to Sehkmet)
03.05.05: Added travel pass and Baala's old equipment to list of equipment
 
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Nazra, Male Mulhorandi Human Ftr2: Medium Humanoid ; HD 2d10+2 (Fighter); hp 17; Init +7; Spd 30; AC 17; Atk +5 base melee, +5 base ranged; +5 (1d8+3, Khopesh); +5 (1d4, Sling); +5 (1d4+3, Dagger); AL CG; SV Fort +4, Ref +3, Will +0; STR 16, DEX 17, CON 12, INT 14, WIS 11, CHA 10.

Skills: Balance +3, Climb +2, Handle Animal +1, Jump +2, Listen +1, Ride +5, Search +3, Speak Language +1, Spot +1, Tumble +3.

Feats: Dodge, Expertise, Improved Initiative, Improved Trip.

Languages: Common, Mulhorandi, Dwarven, Elven

Possessions:
Weapons: Khopesh; Sling; Bullets, sling (20); Dagger; Dagger.
Armor: Studded Leather.
Shields: Buckler.
Goods: Backpack; Bedroll; Flint and steel; Lantern, hooded; 3 flasks Oil (pint); Pouch, belt; 4 days Rations, trail; Rope, silk (50 ft.); Whetstone; 2 Waterskins; Traveler's outfit.
89 gp, 3 sp, 8 cp

Nazra is a warrior, maybe a mercenary or a bodyguard to some noble. He grew up in Skuld and has seen very little of the wide world outside the great city. His fighting skills are geared towards quickness and defense. His face is scarred, not hideously, but enough to cause most people to look twice or occassionally even stare. The scars are on the left side of his face, around his eye, down his cheek ending at the top of his neck. They are obviously burn scars, given to Nazra during a particularly unpleasant interrogation session. Nazra rarely speaks of how he received the scars and he is quite self-concious about them.
 

Akhuraau, LG Male Human (Mulhorand) Paladin 2 of Horus-Re

Speed: 30 ft.
HD: 2d10+2
HP: 17/17

Str 16, Dex 11, Con 12, Int 11, Wis 12, Cha 13

AC 15 (+3 studded leather, +2 large steel shield); Armor Check penalty -3
Fort +5 (+3 base, +1 Con, +1 Divine Grace)
Ref +1 (+0 base, +0 Dex, +1 Divine Grace)
Will +4 (+0 base, +1 Wis, +1 Divine Grace, +2 Iron Will)

Masterwork khopesh +7 (+2 base, +3 Str, +1 Weapon Focus, +1 Masterwork), 1d8+3/19-20/*2

Studded Leather, +3 armor, -1 armor check penalty
Large Steel Shield, +2 armor, -2 armor check penalty

Skills:
Concentration +4 (+3 ranks, +1 Con)
Diplomacy +4 (+3 ranks, +3 Cha)
Handle Animal +4 (+3 ranks, +3 Cha)
Knowledge (religion) +3 (+3 ranks, +0 Int)
Ride (horse) +3 (+3 ranks, +0 Dex)

Feats:
Iron Will, Weapon Focus (Khopesh)

Special Abilities:
Detect Evil
Divine Grace (+1 to saves)
Lay on Hands (2 hp)
Divine Health
Aura of Courage
Smite Evil 1/day (+1 to Attack, +2 to Damage)

Equipment: Traveler's outfit (5 lb.), studded leather (20 lb.), large steel shield (15 lb.), mw khopesh (12 lb.), backpack (2 lb.), bedroll (5 lb.), waterskin (4 lb.), 4 trail rations (4 lb.), whetstone (1 lb.), silver holy symbol (1 lb.), 1 flask of holy water (1,25 lb.).
Load: 70,25 lb. (light load)
Carrying Capacity: 76 lb./153 lb./230 lb.
29 gp, 8 sp and 8 cp in coins.

Languages known: Common, Mulhorandi

Akhuraau is a young Mulhorandi warrior serving in the Claws of the Sun and the Ankh order. With his age of 21 years, he is still comparably young, and treated as such. He stands 6‘1‘‘ high with a weight of 165 pounds.
Akhuraau received the call of Horus-Re ten years ago, though he followed it only reluctantly, as it would mean to leave his family, especially his younger sister Ayamhati, who was regarded as mad by many people. Akhuraau has always suspected an evil influence on her, likely Setite influence, which was the reason he followed the call.
This did not help his sister, though – she vanished 5 years ago, before Akhuraau could complete even the basic training. He still hopes to find her some day, but he fears what she may have become.
 

Ihamsa, male human Rog2; CR 2; ECL 2; HD 2d6+2; hp 12; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 15 (+3 Dex, +2 armour), 13 touch, 12 flat-footed; Atk +2 melee (1d6+1, 18-20/x2 rapier) or +4 ranged (1d6, x3 shortbow); SA sneak attack +1d6; SQ evasion; AL CG; SV Fort +1, Ref +6, Will +0; Str 12, Dex 16, Con 13, Int 14, Wis 11, Cha 13. 5 ft 5 in, 119 lbs.

Skills: Balance +5 (0), Bluff +4 (3), Diplomacy +4 (3), Disable Device +7 (5), Gather Information +5 (3), Hide +8 (5), Jump +3 (0), Listen +7 (5), Move Silently +8 (5), Open Lock +8 (5), Pick Pocket +6 (3), Search +7 (5), Sense Motive +3 (3), Spot +7 (5), Tumble +8 (5)

Feats: Alertness, Improved Initiative

Languages: Common, Mulhorandi, Elven, Dwarven

Equipment: Rapier, shortbow, 20 arrows, leather armour, thieves' tools, backpack, waterskin, 1 day's rations, bedroll, sack w/ 15 gp, flint & steel, 2 torches, potion of lesser restoration. (39.5 lbs, Light load)

Physical Description: Ihamsa is a short, slender man with bronze skin and brown eyes. His head is shaved, as is his handsome face. Ihamsa wears loose-fitting, desert coloured clothing, and carries a rapier at his waist and a shortbow over his shoulder. Ihamsa's fingernails have been chewed away to almost nothing, as a result of the rogue's constant nibbling.

Personality: Jumpy and skittish in the extreme, Ihamsa bites his fingernails compulsively and keeps a constant look out over his shoulder, as if he expects to be attacked at any moment. He lacks the usual Mulhorandi arrogance and disdain for outsiders. Despite being a slave, Ihamsa is actually quite a free spirit, constantly testing the limits of his owner's patience. His opinion of the law and the priesthood is rather low, but he feigns to respect them because he fears the punishment he would receive should he voice his opinion.

Background: Born into slavery, Ihamsa has spent all of his twenty years as property of the church of Thoth. The priests have trained him to be a spy, and he has spent his life ferreting out traitors and shadowing suspected Setites. Some of the more corrupt priests he has been rented by have also used him in their power struggles to spy on their rivals. The dangerous life he has lived has given him a paranoid streak that he frequently indulges.
 
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Sekhmet, female wild elf cleric2: CR 2; ECL 2, Medium-size Humanoid (human); HD 2d8+4; hp 19; Init +8; Spd 30 ft.; AC 18 (14 flatfooted, 14 touch); Melee Longsword +1 (1d8/19-20); Ranged Masterwork Longbow +6 (+7>30 ft., 1d8/x3); SQ Immunity to sleep, +2 saves against enchantments, low light vision, automatic search near secret doors; AL NG; SV Fort +5, Ref +4, Will +5; Str 11, Dex 18, Con 14, Int 9, Wis 14, Cha 9.

Skills and Feats: Concentration +7 (4), Listen +6 (0), Search +1 (0), Spot +6 (0); Point Blank Shot, Precise Shot, Improved Initiative

Domains and Relgion: Labelas Enoreth - Time and Elf

Languages: Elven, Common

Equipment: Masterwork Longbow, Longsword, Studded Leather Armor, Buckler, 20 Arrows, Dagger, Holy Symbol, Waterskin, Bedroll, Backpack, Antitoxin, Bullseye Lantern, 10 sheets Parchment, Flint/Steel, Inkpen, Soap, 2 flasks Oil, Inkpen, Mirror, 2gp 6sp

Spells. Spells in italics are domain spells.
0: cure minor wounds (2), read magic, detect magic
1: divine favor, bless, shield of faith, true strike

Sekhmet is a young wild elf girl that has been living in the arid lands of Mulhorand for years. She has dark tanned skin and black hair. She often wears a thick brown cloth headband to cover her elven ears. Her shoulder length jet black hair is drawn up through a brass tube into a high ponytail over her head. Sekhmet is not her elven name, but merely her assumed name she has chosen to blend in. Sekhmet favors the use of her bow, although she is skilled with the longsword.

Extras:
20gp from Dihara.
 
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