Hypersmurf
Moderatarrrrh...
tigycho said:If they aren't, I don't know why.
D&D rounding.
(3 x 1.5) + (3 x 1.5) = 4 + 4 = 8
(3 + 3) x 1.5 = 6 x 1.5 = 9
The results are different.
-Hyp.
tigycho said:If they aren't, I don't know why.
Sithobi1 said:Pretend you are in physics class, and you are only allowed significant figures to integers... Don't round until the end!
It seems you are agreeing with me-you never round until after the multiplication is over...Hypersmurf said:Not in D&D math. If you multiply each die by 1.5, you round fractions down after the multiplication. If you multiply the total by 1.5, you round fractions down after the multiplication.
That's how fractions in D&D work.
-Hyp.
Patryn of Elvenshae said:Treated the same.
Inflict Light Wounds, when cast by a 1st-level Cleric, has a random, variable effect of 2-9 damage.
When cast by a 5th-level Cleric, it has a random, variable effect of 6-13 damage.
This tends to make Empower much more useful on spells where there is a strong level-based fixed component to the random range.
frankthedm said:It looks like only random variable is the 1 to 8 result on the die roll, not the plus one per caster level. I'll agree with you on magic missle, but the level based damage on cure spells is not part of the random range.
Sithobi1 said:It seems you are agreeing with me-you never round until after the multiplication is over...
Sithobi1 said:It seems you are agreeing with me-you never round until after the multiplication is over...
frankthedm said:It looks like only random variable is the 1 to 8 result on the die roll, not the plus one per caster level. I'll agree with you on magic missle, but the level based damage on cure spells is not part of the random range.