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[EN World city project] Time to vote

Name for EN World city project

  • ENtropy/Entropy

    Votes: 38 15.5%
  • MorEN

    Votes: 7 2.9%
  • EntsWold

    Votes: 5 2.0%
  • Schpungen's Crossing

    Votes: 2 0.8%
  • Chaosia

    Votes: 0 0.0%
  • Otisburg

    Votes: 4 1.6%
  • PortEnt/Portent

    Votes: 5 2.0%
  • edEN

    Votes: 2 0.8%
  • Eric Noahn

    Votes: 1 0.4%
  • Threehaven

    Votes: 2 0.8%
  • Entropia/ENtropia

    Votes: 39 15.9%
  • Orcandentropie

    Votes: 1 0.4%
  • Chancelvania

    Votes: 0 0.0%
  • Sarcasen

    Votes: 2 0.8%
  • Khyber

    Votes: 3 1.2%
  • Hidden Vale

    Votes: 3 1.2%
  • Enerva

    Votes: 4 1.6%
  • Cardriff

    Votes: 0 0.0%
  • Stoink

    Votes: 2 0.8%
  • Mor's End

    Votes: 12 4.9%
  • ENema

    Votes: 4 1.6%
  • Enheim

    Votes: 15 6.1%
  • Eruss

    Votes: 2 0.8%
  • Threy'd K'Losd

    Votes: 1 0.4%
  • Dingman's Ferry

    Votes: 1 0.4%
  • Algodon

    Votes: 4 1.6%
  • Expensiveport

    Votes: 0 0.0%
  • Enfield

    Votes: 3 1.2%
  • Port Entropia

    Votes: 16 6.5%
  • The ENderworld

    Votes: 3 1.2%
  • Linkville

    Votes: 2 0.8%
  • Port Jollita

    Votes: 2 0.8%
  • Hellsport

    Votes: 4 1.6%
  • ENruss

    Votes: 9 3.7%
  • Morrus City

    Votes: 3 1.2%
  • ENclosure

    Votes: 6 2.4%
  • Enoria

    Votes: 17 6.9%
  • Kul Moren

    Votes: 21 8.6%

More ideas

Krug said:


Sounds good but I don't think we should take too long with this either.

All interested applicants and volunteers email to krug_stormhammer@yahoo.com .

We know it's a fantasy setting, and definitely will be a port city with a river running through or near it. It's the center of much trade and activity, with many coming and going.

I think even from that amount of information, one can start putting or doing some NPCs and shops. more generic perhaps, but some work can start.

The way to design a city (IMHO), is to set up the "districts" it has, then populate with NPCs and shops, determining which "district" it is in...

Portside - Docks, Taverns catering to Sailors, etc.

The Corridors of Steel - Armorers, Weaponsmiths, general metalworkers (street of hammers), etc.

The Warrens - poor quarter, thieve's district, Aspirin's "Tenderloin", center of low-life, etc.

Quayside - Poorer fisherfolk section, outside the walls. Shanties, taverns, etc.

The Corridors of Power - Government, Libraries, Magic Shops, Colleges, well patrolled by soldiers, home to the rich and influential.

Clerksburg - Borders the colleges of the Corridors of Power, inhabited by the clerks, professors, students, shops and eating establishments to cater to them, etc.

The Sparkling Way - Borders the Corridors of Steel, home to metalworkers who deal in precious metals, gemners, jewelers, etc. Also well protected. Near the Corridors of Power.

Artisan's District - Skilled craftsmen, upperclass homes.

The Bazaar Run - Small shop city, booths, fruit stands, middle class district. Main marketplace. Circles all the above areas.

The Foreigners' Quarter - Pretty much 1/4 of the city, this is where non-natives usually hang out, and has the largest population of Non0Humans. It is divided up a bit like modern LA, with the equivalents of "Chinatown", "Halflingsburg", "Elftop", ad nauseum. Even different Human cultures have their own streets! It also includes the following, within it:

The Entertainment District - Home to Bards, performers, acrobats, the noisy nightlife, gambling dens, gaming houses, theatres, play houses, houses of... uh... ill-repute, wine shops, and other such places serving the needs of the revellers. It is also the working place of the thieves who help clean the streets of lost or misplaced coins (including some which were about to be misplaced)!

The Outer Rim - Poorer district, home to farmers who live in town, and the lower middle class. Between the city walls and Bazaar Run. This area is cheap because it gets flame-bombed by the catapults every time the city is attacked! Home to stinky businesses (laundries, perfumiers, etc). Also where the daily produce is brought in. The side of the Bazaar Run nearest the outer walls sells this kind of stuff. Higher-class shops are either along the walls, or nearest the Bazaar. Between them are the poorer shops.

The under-city - When the city gets burned, the rubble goes here, and they rebuild atop it.

The Sewers - 'nuff said.

Outside the walls - Besides Quayside, beach along one side, a river along another (sewers empty, here). The city sits on a hill, so the sewers can drain out to the river, and then into the sea. Farms (and probably a swamp) border the city, dotted with keeps and towers of richer folk, local merchant princes (and wannabes), and the estates of the nobles.

(Insert city name, here) borders both Eastern and Western style areas, straddling both the sea-trade and land-caravan route, so camels and elephants are as common, here, as mongolesque horse-archers and knights in plate. If it's made or sold, it can be bought, here... for a price! If it isn't available, friend, seek it in The Warrens... but keep one hand on your scimitar, and the other on your purse!

The clashins of eastern and western cultures helps to explain the chaotic nature of this strange place!
 

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BTW guys: If you have a poll with this many options, it makes a lot more sense to allow multiple choices (just click on the checkbox at poll creation). Personally, there's a number of names that I kinda like, but with a single vote I pretty much have to vote for one of my second-choice options that has at least some chance of winning...

Dunno if you can still change that now, but it's something to keep in mind for the future.

PS: This sort of voting is called Approval Voting, as opposed to the winner-take-all Majority Vote. It's supposed to be a much fairer system and is used in the real world by such entities as the UN, the American Statistics Association etc.
 

Sigh. I've reluctantly put in a vote for Entropia. But only because I think Entropy would be a really bad idea. What, next we're going to call the neighboring city Gravity? Right next to the Momentum river? At the mouth of the great Conductance Ocean? Bah! :(

I would have *liked* to vote for Mor's End, Enheim, Morrus City, Enoria, Kul Moren, even Steverooo's Erek Noahn (with the correct spelling at least!) Those all sound much cooler to me than boring old "Entropia". But if this is to become more than just a joke, we just can't let "Entropy" win...
 



That's a good idea Grey Dwarf...

I think the top five might be two limiting since three of the top five are basically the same name (Entropy, Entropia, Port Entropia). Perhaps it should be the top 10... or anything with at least 10 votes.

--sam
 

Yes, and for the second poll, perhaps allow multiple choices. Use the top choice for the city, and perhaps the second and third for terrain names, like the river, the bay, the mountains, etc.
 

Do we really need a separate entry for "Port Entropia", if we haven't even decided on geography in the first place?

I would suggest doing a run-off between Entropia, Entropy, Kul Moren, Enoria and Enheim. That's anything with 15 or more votes. The next highest is 9 votes, so there's a fairly natural gap there.
 


Yes, and I am that dictator. The volunteers will probably choose the names. I think another poll would likely result in a close race, and we'll have controversies about missing chads. Furthermore, it'll drain momentum from the project.

The librarians and sages are working on something, and we'll have more definite stuff shortly.
 
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