EN World Members: D&D / D20 Bragging Rights

Nightfall said:
I did submit stuff for R&R2. But nothing got accepted. Course they had like 14,000 submissions... ;)

You'd think they'd at least throw a bone to the High Evangelist and print at least one thing.

Originally posted by ichabod
The work I am most proud of there was my design of the second edition of Middle-earth: the Wizards, but it never got published. I also wrote a couple of reviews for InQuest.

I was dissappointed when everything fell apart and this never came out. I was really hoping it would be at least a little more popular than the first game so I'd actually get to play.
 

log in or register to remove this ad

I certainly look for and scoop up material by ENWorld members whenever I find out that somebody's grabbed themselves a credit.

I myself have been NOT published by Mongoose (Slayer's Guide to Hill Giants). I proposed a couple of ideas to Matt there (Hi Matt) which he said he was interested in and then I got a job and utterly failed to follow up on them (sorry Matt). I was a runner-up in EN's Adventure Design contest (Baron of Threehills) and got interviewed about my campaign over at RPG.net.

So I haven't been published, but I HAVE been interviewed. And my mom really likes me.
 

Let's see. I submitted an article to Dragon in 1984 but it was rejected because someone else had submitted something similar a few months earlier. Next, I self-published a book about Enchantment on Tuesday. Hopefully my next work won't be 18 years from now. :)
 

Richards said:
The bulk of my published work dates back to the AD&D 2nd Edition days, but here's what I've done since 3E/d20 hit:

"The Ecology of the Hydra" (Dragon #272, had stats for both 2E and 3E)
"Armor of Virtue" (Dragon #275, 1st 3E "Bazaar of the Bizarre")
"The Ecology of the Darkmantle" (Dragon #275, 1st 3E "Ecology")
"The Ecology of the Sheet Phantom" (Dragon #276)
"Gorgoldand's Gauntlet" (Dragon Annual #5)
"Polymorphology" (Dragon #280)
"Rogues Gallery: The Monster Hunters Association" (Dragon #282)
"The Ecology of the Purple Worm" (Dragon # 282)
"Return of the Greater Drakes" (Dragon #284)
"Good Things Come In Small Packages" (Dragon #291, merged with another author's gnome magic items article)

"Challenge of Champions IV" (Dungeon #91)
"The Statue Gallery" (Dungeon #93)

I used Gorgoldand's Gauntlet for a 10th level party (had to change it a bit ;-) it was great fun.

I'm also certainly going to use The Statue Gallery sometime.

But the reason I'm posting is because I love the Ecology articles!! They're the best things to have ever appeared in Dragon. Any chance of any more of them appearing in Dragon?

Perhaps I should visit Paizo Publishing and convince them they should accept some new ones. ;-)
 

Re: Nothing Recent

ichabod said:
Hey,

I haven't been published recently, but I did a small chunk of stuff before d20 really got going. I wrote several strategy guides for Middle Earth: the Wizards, and parleyed that into a full-time job at Irom Crown, where I did some work on every line they had (except Dicemaster, which I am glad to have no responsibility for). My picture is even on the cover of a Million Ways to Die. The work I am most proud of there was my design of the second edition of Middle-earth: the Wizards, but it never got published. I also wrote a couple of reviews for InQuest.

Heya Craig!!

Had wondered what happened to you...

As for my d20 efforts, I produced some articles for The Guild Companion, a monthly ezine. Prior to that, I had a number of RM related articles published by TGC as well. In fact, I just had one published this last month.

As for the future, well...... I have just been recently hired by the NEW Iron Crown Enterprises as the System Editor (part time for the next couple of months, then going full time). As to what a system editor does, I maintain rules consistency among numerous other duties. Some of which include helping to design future products. The new ICE is much more involved in product design with the authors now. It is extremely exciting to be in on the design and development of a system....

The humerous aspect of this is that had I not been upset at something (through a misunderstanding on my part in how I perceived something business-related should work), and sent them an email expressing how upset I was. The CEO wrote back explaining where I was wrong and proved it, and we got into a dialogue on other things, and boom! Here I am as System Editor... Very Cool from where I stand...
 

Zog said:
No D20 stuff for me - yet - mainly because I have yet to muster the discipline necessary to put something significant down on paper, and submit it. Lots of ideas - and maybe I'll write up a scenario I'm preparing for my current campaign and send it to DireKobold. :)
That's my problem to a T. I do want to try my hand @ free-lancing a couple times...just need to sit down and do it. That, and find the free time to do it between work, school and family.
 

I did some free stuff before TG, and then went on with that company and now MEG, I have been in Gaming Frontiers 1-3 and Sean Reynolds "Swords into Plowshares", kinda got busy so my writing is on hold, but when I think of something it usually gets added to a book. Overall I have had a blast and it all because of you guys---group hug!

Do not start your own d20 print company at this point, pdf-ok, print no. Work your wat towards print but the market is tough...and Ashy will be working for us soon:D .
 

Avatar said:
Thanks mouseferatu!

No problem a'tall. And you (or anyone else who cares to follow the link) are more than welcome to ask questions or for additional clarifications, either here or in the LiveJournal entry. (I have things set up so that anonymous/non-LJ-user posts don't immediately show up, but trust me, I will get them.)

I only ask that if you do post to LJ and you aren't an LJ user, please identify yourself in the body of the message, so I know who I'm talking to. :)
 

Suggested Rules:

0. Run or play in a weekly RPG using the system you wish to work with. If you can't do this, forget about even getting started. I, and most other professionals, can spot game rules produced by someone who doesn't actually play the game from a mile away.

1. Run games with strangers. It's the best way to avoid falling into a rut and lets you see how other people expect the game to work. Volunteer to run events at local cons. I've learned more about how d20 works at RPGA events than anywhere else.

2. Learn to write every day. And when I say every day, I mean it. I don't care if you're sick, your kid is sick, you have to work late, or whatever. Excuses are easy. Work is hard.

3. Pay attention to who you want to work with. Look at a company's release schedule. Avoid publishers that are always late with projects, that seem to produce more press releases than actual product, and that offer you less than three cents a word. Flakey publishers are a writer's bane. They suck down your time and then don't pay you for it.

4. Never settle for a deal that's less than what you want. If you're good and dedicated to the craft, you can afford to wait a bit and find a job that fits what you want out of a publishing deal. Don't be a doormat. Women don't like 'em, and publishers walk all over them.

5. OTOH, keep in mind that this is not high art. If an editor asks you to change something, just do it. If I'm developing a product and a writer whines about changes I request or ignores my input, I get annoyed. As I don't like being annoyed, I never use such writers again. You are not a perfect snowflake. You will make mistakes. You will fix them, or you will have the burden of fixing them removed from you by way of never being hired again.

6. Find a company you want to work with. Go to their website. Find their submission guidelines. Follow them religiously. They are the first s***filter a company uses to screen out idiots.

7. It IS about the money. Despite what people may say ("We do this for love of games!") if they really didn't care about the money, they wouldn't spend it to publish a book and then turn around and sell it into the distribution system. If you really want to do this because you love gaming, build a website, post your ideas, and save yourself a ton of money. You have to love games to get into the biz and stay here, but money is what makes the business go 'round. A publisher will very happily pocket the extra cash from YOUR work if you love gaming enough to take 1 or 2 cents a word.

8. Meet people at cons. Don't just walk up to the booth and start babbling. Contact a company via email first, and send proposals using their guidelines. Offer to demo some product, or offer to buy an editor lunch. Walk into the meeting with three or four topics for conversation already in mind. That way, the you can avoid the dreaded "dead silence between two strangers" syndrome. People feel more comfortable working with someone, especially on big projects, if they've had a chance to meet you.

Things I've Done - d20
(An Incomplete List)
(Or, yes, I kinda know what I'm talking about.)

The Monster's Handbook - FFG (Due out in Fall 02, a big book on modifying existing monsters and building new ones from scratch)
The Quintessential Wizard - Mongoose
The Quintessential Rogue - Mongoose
In the Belly of the Beast - Atlas Games
To Stand on Hallowed Ground - Fiery Dragon
Nature's Fury - Fiery Dragon
Psionics Toolkit - Fiery Dragon
Siege of Durgam's Folly - Necromancer
A few mini-modules from FFG and AEG
Godlike (OLG portions) - Hobgoblynn
Aerial Adventure Guides Volumes 1 - 3 - Goodman Games

Contributions

Villain's Handbook - Kenzer & Co.
Relics & Rituals - Sword & Sorcery
Creature Collection II - Sword & Sorcery
Scarred Lands Campaign Book - Sword & Sorcery
Everquest GM's Guide - Sword & Sorcery
Touched by the Gods - Atlas Games
Dungeons - AEG
Evil - AEG
Dragons - AEG
War - AEG
Undead - AEG
Mercenaries - AEG
Gods - AEG
Monster - AEG
7th Sea d20 - AEG
Magic - AEG (developer)
Good - AEG (developer)
Seafarer's Handbook - FFG
Mythic Races - FFG

I've also worked on the Lord of the Rings RPG (Moria boxed set, plus contributions to Fell Beasts and Wondrous Magic), Warhammer FRP (Fear the Worst, an upcoming adventure that as Nemmerle can tell you is pretty sick and twisted), Vampire, Hunter, Unknown Armies, and Feng Shui. I have articles coming up in Dungeon, Polyhedron, and Dragon. There's another 12 or so books I've done I'm not sure I can talk about, so they remain off the list.

I write and design games for a living. At GenCon, I bought one meal for myself during the show. The rest of them time I was in lunch/dinner meetings. I'm in a position now where I have work scheduled for the next 12 months (though I'm always looking for more...) and the one, most important lesson I can tell you is this:

WRITE EVERY DAY.

You are what you do. If you want to be a writer, then write. You can overcome shortcomings in education (the last English course I took was in 1993, and I was a geography/computer science major in college), in grammar (I didn't know the difference between which and that until Wil Upchurch explained it at GenCon), and talent (I had a teacher in high school tell me point blank that I'd never amount to anything in life) with sheer, dogged determination.

If you want to write, be prepared to work for it. There's a reason why so many people want to be writers but few actually do it: it's hard. Damn hard.

I am not a special, unique snowflake. I do not have amazing writing skills. I am not a superconnected, industry insider, social butterfly. I just work hard, turn my projects in on time, spellcheck and read my material for grammatical mistakes, and treat other people with respect and courtesy. So far, that's all I've needed. You don't need supercool ideas or a PhD in English to design games.

So, any questions?
 

Got my first RPG gig last week editing a new setting for GODLIKE. I know, now you guys will probably all hate my guts.

Regardless, in my professional life, I've edited and written for-

Jane's Chem-bio Handbook, Jane's World Insurgency and Terrorism, Jane's Counter-Terrorism, Jane's COPcase, Jane's Chem-bio Web, and Jane's Facility Security Handbook

Yeah, so I'm a Jane's editor.

In addition I've written news stories quoted in Wired Magazine and free-lance edited the screen-play for the Indie film- Moving, as well as edited the text of Dani Lliteras' In a Warrior's Romance (A compilation of Haiku and pictures from the memoirs of a soldier in Vietnam).

-C
 

Remove ads

Top