• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

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Morrus, you're doing a wonderful job! Thank you so much! :)

The new crafting system seems VERY intriguing. I can't wait to dive into it. And it's something one can do on his own (or while waiting for his party mates to show up). As if this game didn't take enough of my time already!! :p

But it seems like I can give a little back to the game that way.
If there's any other way I can help... I'll be happy to.

To my party, good adventuring, even though we took on more than we could chew. ;)

It's nice to see more and more people around. Perhaps we should have a party at Morrus' Inn some time?
 

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Morrus, let me ingratiate myself by saying thanks too, this is a quality mod, and I appriate your efforts to add to it. And Drivva thanks you for that troll ambush :)

I usually hate PW stuff, but this mod is fun, with lotsa exploring.

If theres anything I can do to help, let me know too.

And thanks for the offer Steel Wind, Im anxiously awaiting the DL stuff and it would be cool to get a sneak peek at content.
 

The craftable natural resources are now pretty much fully implemented, and are very important.

NPC merchants have very small inventories - their inventories will be fueled by characters who sell them items they have made or found.

You can see a list of crafting "recipies" here. It seems a little inimidating at first, but you'll be surprised at how easy it is to get the hang of. Someone was manufacturing wooden spears and staves last night, and someone else tried their hand at mining and smelting.

Player owned properties also come with some resources and facilities for processing them.

I'm also working on a bulletin board system for the tavern so it can be used to advertise new quests, properties for sale and so players can leave messages for each other.
 

Angcuru said:
So now I've got 3 Angcurus on the server...
Speaking of which... did you use the same name for them or a slightly different one?

Because on one server (not this), I wanted to start a new character with the same name, but it didn't work at all... I also couldn't delete the old one for some reason (maybe that is normal with Server Vault?).

On the one where I am playing now (also running the Path of Ascension, tho in a version, which works w/o the XPs), I remember that I had restarted after figuring out some stupid errors I made, which I wanted to correct with the new char, and after I had created that, the old one was simply gone (and with it my collected equipment... Doh! ;)).

Anyways, just wanted to know, if it works to have multiple copies of a character with the same name here.

Will see, that I can get my hands on the expansion packs soon, so I can join the fun here, too. Most servers seem fairly light on the roleplaying, so that would be a welcome change. :D

Bye
Thanee
 





I like the craftables idea.. its an interesting addition. I think having NO(or limited if they did have some.. out for me though) healing, barkskin, lesser resore, etc. etc. potions available for purchase at this early stage of game is a bit extreme though... Just a thought. :)

Still have high hopes for the game though. Lots of fun when others are on. Not sure about the totaly eliminating NPC vendors thing though. Hope it works.

Peace
 
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The craft skills are an interesting idea, but not being able to buy potions anymore makes the game much harder than it should be.

Also, there's a problem with drow assassins spawning in town, particularly in the Merchant's Emporium.

Still, I'm having fun playing!
 
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Into the Woods

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