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Greylock,

to make conversation, hit "enter", which will put a cursor near the bottom of your interface, where you can type what you want to say. When we use ((( , it's to indicate that what is being said is OOC (out of character). Hit enter again to exit this mode (or escape).

The priest is VERY expensive (prices go according to levels). I think he casts heals (so that should take care of most negative states). But i doubt you had enough money. Try to get one of the PC clerics (such as my character, Kebur) to remove the disease for you. Most (if not all) will gladly do it.

I also kept hitting spacebar when I started playing PoA. But I got the hang of the radial menu, shortcuts and keyed functions.

Hmm, do you know about the "PC scryer"? It should be in your inventory. By using it, you will get a list of the on-line players, their character classes (levels) and the place where they are. This is helpful in locating PCs to associate with. Given the scripts of the module, if anyone is more than 4 levels lower than the higest-level character in the party, he will get zero xp.

Level two is tough. Buy lots of potions (or healing kits if you have a good heal score). Find someone to party with. Don't go too deeply inside an area if you're uncertain, just in a bit, then out. Monsters tend to respawn and never forget that you will probably have to fight on your way out again! Buy alchemist fire and use it on your melee weapon for increased damage. Don't forget to look all around you, there is much treasure to be found! You can click on anything clickable, but there is always a risk that it might be trapped... Stick around in search mode to see if you can detect any traps.

Hmmm that's all i can think of right now. I hope this will help a bit... :)
 

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Greylock said:
Frustrated a little. Played for two hours tonight. Saw a lot of folks zoom by, but couldn't figure out how to make conversation. The only player who said howdy left before I got to dialogue.
Hit "Enter". A chat bar appears near the bottom of your screen, and you can type into it. There are various ways you can talk, and you select the method you want (talk, tell [a specific person], shout, party, etc.). Shouting is frowned upon, though.

"Party" talk means that only those in your party can hear you (and they can hear you wherever they are). Some people make the mistake of leaving party talk switched on when talking to someone not in their party, and then wondering why nobody replies to them! :)
 

I spent about an hour (real time) chasing after PCs, trying to converse, but no one stopped and listened, or paid any attention at all. Thanks for the tips, I wish you had been around when I was in the thick of it. I'm done for tonight though.

Now that I'm getting the hang of the online experience, I've put out a call to some friends. Maybe they will join up and play. I think they would like this place...
 

Back to Basics has occured asmsot folks know... there was a breif reset earlier tonight when the Item Level restrictions were switched on which was cool once my non compliant character was sorted... however Item Level Restrictions now seem to be off again and I'm now stuck afraid to equipt anything for fear it will be switched off at a moments notice again and end up being invalid again... any chance of confirmation as to what the situation is going to be regarding ILR Morrus, will it be on or off?

Also awesome of you to add the Crafts Merchant for the HotU craft system... couple of notes though.

1. You've included all components parts, from base parts to the parts the base parts actually make. The basic crafting components are Leather Hide, Bolt of Cloth, Plank of Oak Wood, Plank of Elm Wood, Bar of Iron, Bar of Steel, and Feathers.. all those items are commonly found from destroying doors, chests, killing chicken, wolves, etc...but if you want the craftsman to sell the basics the aforementioned parts are the ones you need to include.

2. The Rarer components that make special items are Bars of Adamantium, Bars of Mithral, and Ironwood Planks they are used for crafting items beyond the basic nonmagical items.

3. Your dye Merchant seems to have the wrong faction set as he shows as hostile, probably needs changing to a merchant faction.

4. Also with regards to the Crafts Merchant, you've included the basic components for spellcasters with the Craft Wand, Brew Potion and Scribe Scroll feats to be able to use them, however there are a couple of problems.
The Blank Scroll (base item to scribe scrolls) and Magical Potion Bottles (base item for brew potion) seem to be set to just one not infinite so once you buy them they're gone entirely until the next reset. You also included for sale the magical wand and a group of 10 magical potions but those are the end results of using the Brew Potion and Craft Wand feats but with no effect put in them so effectively an end item with no function, making those items effectively useless purchases.

5. On a final note relating to the Craft Wand Feet, to use it you need to make bone wands which you do by crafting large bones (typically found from skeletons and the like).. when you craft a large bone it becomes a bone wand, whichyou then cast a spell onto at a cost of GP's and XP and that makes a wand with random charges. In the Craftsmans Inventory you've included the Large bones for sale (the base item) and the bone wands (the item you make from them) really you only need the large bones for sale as the base item.
 

Problem with this is that I'd need to go through every door, skeleton, chest, wolf, etc. and attach a script to it so it leaves the requisite components.

And that I ain't planning on doing! So, it is easier to have the craft merchant sell the base components. I'll get rid of the non-base components at the next reset, though.

As for the ILR - I guess it's going to have to be left off permanently now. Seems that once you turn it off in a PW, you can't go back - as we have discovered.
 


Well, THAT was unpleasant. I was in the middle of fighting some Hobgoblins all by my lonesome, when I get the message "The server has gone down. Your server-side characters have been saved."

?!?!

Ouch. Well, at least they were saved.
 

Morrus said:
Oh, what about the light gems? Are they base components?

They arent actually part of the crafting system they are simply to add a 20m coloured glow to pretty much any item they are used on. This gets added as a permanent feature of the item and hence can affect the item level restriction (if switched on). the gems utilised the Add Property command.. which can if someone scripts it be added to pretty much any item to add pretty much any magical affect to an item from a +1 to keen or +1d6 Flame damage
 

Morrus said:
Problem with this is that I'd need to go through every door, skeleton, chest, wolf, etc. and attach a script to it so it leaves the requisite components.

And that I ain't planning on doing! So, it is easier to have the craft merchant sell the base components. I'll get rid of the non-base components at the next reset, though.

As for the ILR - I guess it's going to have to be left off permanently now. Seems that once you turn it off in a PW, you can't go back - as we have discovered.

with doors and chests etc.. you might (not sure without checking), but with monsters it shouldn't be too much of a problem you just add the item to thier inventory and then Update Instance, which should update all occurences of that creature throughout the module.
 
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Something of a request.. now that SoU and HotU seem to have been included can we get the Scroll versions of the new 1st-3rd level spells from thos mods added to one of the merchants please? Unless we actually pick the new spells our trade them with another player currently there is no way to get them as the mod treasure tables only seem to include magical scrolls from the base game spells.

Also there are the components for making traps acid flask, fire flask, holy water, tanglefoot bag, caltrops etc.. which were all added in Shadows of Undrentide the Craft Trap skills requires those in order for you to be able to make traps.. any chance we could have the actual ones replace the mod versions so we can get the full benefit of that skill please too?

cheers.
 

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