EN5ider #258: Enchanted Trinkets - Arcane Apparel

EN5ider's Enchanted Trinkets series is back with 20 of the most fashionable and flavorful minor magic items this side of the wizard's tower! Check out Arcane Apparel for a healthy batch of items to reward parties with that GMs won't regret down the road.
EN5ider's Enchanted Trinkets series is back with 20 of the most fashionable and flavorful minor magic items this side of the wizard's tower! Check out Arcane Apparel for a healthy batch of items to reward parties with that GMs won't regret down the road.



And if you missed it, three of our most popular articles became free for non-members as of last week!
The Crypta Hereticarum ZEITGEIST Side Quest - A dungeon any GM can make use of
Cauldron-Born - Colossoal golem chaos at the end of ZEITGEIST's fifth adventure module
Syndrathrax the Soul-Eater - A necromancer dragon you and your players will never forget​


Recently on EN5ider:


  • #258. Enchanted Trinkets: Arcane Apparel. Today marks our 25th article about magic items and the 5th entry in Enchanted Trinkets: minor, flavorful rewards GMs won't regret handing out to the party! The fashion guru Adderley has rolled out her latest line of high-end apparel including the eminently useful discreet petticoat, ever-pristine unspoiled slippers, miraculously entertaining shoulder dragon brooch, and 17 other fun new items destined to bring delightful couture to any game. By Andrew Engelbrite; illustrated by Matthew Burger.
  • #257. Intriguing Organizations: Tribe of Nar'Adsch. After their nation was destroyed by a warlock a new society formed from the remains of a nameless kingdom: the Tribe of Nar'Adsch. These survivors and their kin gained an intense hatred for everything infernal, vowing to destroy all that is hellish with no mercy for deviltry of any ilk. They are relentless in their pursuit and have burned down whole villages just to eliminate a single warlock, eschewing the arcane and relying on brute force, skill, or the power of nature to complete their impossible goal. For those that have befriended them however the Tribe of Nar'Adsch can be excellent allies, their powerful druids able to share their spells and the occasional powerful magic item.
  • #256. Reputation Rules: Organization Dice. Whether orders of mages, religious cults, or thieves' guilds any adventuring party is bound to interact with various groups throughout a campaign. Organization Dice give the PCs reputations (both good and bad) that the GM can use to keep easy track of their standing with various factions. In addition to the basic rules for Organization Dice (which can be used to create tables for any organization!) this article covers thieves' guilds—the next time a member of the party runs afoul of a settlement's gang or finds themselves in the good graces of the local criminal underworld pop open this article to see what happens! By Trevor Wiley; illustrated by Renan Costa Moraes.
  • 255. Villain Spotlight: Granny Buccus. Sweet, maternal, a dab hand in the kitchen, Granny Buccus is the heart of the town of Cridhe Briste. As the town’s baker she provides the people with bread, cakes, and pastries—on special occasions she even makes her famous and beloved Boiled Tarts. The adoring townsfolk don’t even know that they’re under the spell of a succubus, ready and willing to do whatever 'Granny' asks of them!
  • #254. Paradigm Prestige Class. What makes a dwarven legend heroically dwarven? What about elven myths make them exemplary? The truest champions of these races are paradigms: adventurers that embody the qualities that make their kin unique from others. By zealously embracing their heritage they become paragons that are cherished, lauded, and long-remembered by the communities that spawned them.
 

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Mike Myler

Mike Myler


I loved Arcane Apparel and even did a retcon to explain how a member of the party was carrying a satchel the size of a messenger bag while keeping her hands free. Good stuff.
 

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