EN5ider #268 - Head Games Mini-Adventure

Today we have another mini-adventure on EN5ider! This one is a classic fantasy story of an enchantress that stirs up trouble in a community, leaving 4th level adventurers to save the day.


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Lately on EN5ider:
  • #268. Mini-Adventure: Head Games. Head Games begins as a halfling runs through the village square with a furious orc hot on her heels. Her pursuer claims she stole something from him but Lellian insists that he gave her a sapphire pendant as a gift. Regardless of how the adventurers deal with the matter however, this orc is only one problem that she's brought onto everyone's heads! As a budding enchantress Lellian has recklessly toyed with local's minds, using charm person to acquire treasures without getting her hands dirty. While the halfling has several legitimate friends in the community her wanton use of persuasive magic has drawn some dangerous monsters into the area—including a tribe of hobgoblins that don’t care how many people die before they get their vengeance! This mini-adventure by Charlie Brooks is best suited for PCs of 4th level. Illustrated by Savage Mojo and featuring cartography by Dyson Logos.
  • #267. Weapon Degradation. In most D&D games blades never break and bowstrings don't snap but this article changes all that! GMs that want more realism or players with a penchant for breaking things need look no further than this entry into EN5ider, its weapon conditions, and the broken weapon tables. If the goal is for more exciting sessions that's in the cards as well—adventurers willing to throw away their weapons on a critical hit can choose to intentionally break them for some very cool extra effects! By Erik Evjen; illustrated by Rachel Maduro.
  • #266. Herbalist’s Knapsack. This article details nine unique plant extracts, clippings, and materials that GMs can include whenever the adventurers are out wandering in the wilderness to bring a little something special to their world! Some can be used as herbal remedies while others have the ability to replace material components of spells, potentially even changing or enhancing the resulting magic. By David Adams; illustrated by Jen Tracy.
  • #265. ZEITGEIST #6 - Revelations from the Mouth of a Mad Man: Part 2. In this module for the ZEITGEIST Adventure Path the party have to contend with the Obscurati, compete with other adventurers to allow for the Cantabrilla Railroad's construction to continue, deal with violent Cheshimox zealots, duel monsters for the respect of orc sea captains, track down and eradicate a deadly disease, hunt down dangerous insects worshiped by goblins, face off against a bevy of duplicants, and if you can believe it even more!
  • #264. Mini-Adventure: Tiger Eyes. This module is built to supplement an existing campaign, incorporating a catfolk hunter that mistakes one of the adventurers as her prey. Any party of four to five PCs between 5th and 7th level are in good stead to overcome Nebiri's many traps—and reap the rewards of helping her complete her quest, tracking and taking down the true target. By Andrew Engelbrite; illustrated by Claudio Pozas; maps by Mik Holmes.
 
Mike Myler

Comments

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Yay! The return of non-campaign mini adventures! I love short little one shots that I can easily fit into my current campaign, either for a change of pace, or to run a one shot when I can't get the whole group together for the regular campaign. These are by far my most enjoyed type of EN5ider article.
 

Morrus

Well, that was fun
Staff member
Yay! The return of non-campaign mini adventures! I love short little one shots that I can easily fit into my current campaign, either for a change of pace, or to run a one shot when I can't get the whole group together for the regular campaign. These are by far my most enjoyed type of EN5ider article.
There’s one every month from now on.
 

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