D&D 5E EN5ider #368 - Spells: Archmagic

Today EN5ider has new upcasting options for 19 of 5E's most common spells. No longer will your sorcerer or wizard snooze on alarm or give up on ever casting web again!

Today EN5ider has new upcasting options for 19 of 5E's most common spells. No longer will your sorcerer or wizard snooze on alarm or give up on ever casting web again!

en5ider 368 snapshot.JPG

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Lately on EN5ider:
  • 368. Spells: Archmagic. Some magic finds its way into the repertoire of nearly every sorcerer and wizard, yet they linger on in spell lists and left unused as more potent options become availableā€”but this need not be the case! This article presents new options for upcasting 19 of the most common spells ranging from alter self all the way down the line to web, giving players a new appreciation for some of the game's most common spells. Compellingly designed by William Fischer, illustrated by Kim Van Deun.
  • 367. ZEITGEIST #13: Avatar of Revolution - Part 1. The end of the ZEITGEIST Adventure Path is at hand! This action-packed climax intersects with the events in ZEITGEIST #12 to cover not only the epic defeat of Nicodemus and the end of the Obscurati cult, but also the fallout of the party's doings in the Gyre, the powerful rituals they've upended, and the tumult of their home world as it tries to cope with the reality-altering powers at play. This section of the adventure includes the Introduction, Act 1: World of Ruin, statistics for 3 airships, and 4 maps.
  • 366. Mini-Adventure: Hero's Kingdom Come. Micazarath became exhausted with fighting "noble heroes" assailing his fortress and the lich tyrant spawned a clever way to bring their meddling to an endā€”specifically inside of a diamond atop the Hero's Scepter. This powerful artifact finds its way into the hands of those that would pose a threat to its creator, slowly and subtly attuning them to its magic until finally sucking them inside of the trap contained within its precious gem. None yet have escaped it but with the help of the people there (the descendants of hero's past, people that have known no other life) will the PCs finally break the cycle? This supplemental adventure is ideal for characters between 3rd and 7th level or as a one shot at 7th level and was deviously designed by Andrew Engelbrite, illustrated by Ellis Goodson and featuring cartography by Dyson Logos.
  • 365. Enchanted Trinkets: Highborn Luxuries. This issue of EN5ider is all about living that medieval noble lifeā€”a path as fraught with intrigue as it is decadence. Give that viscount NPC a sly boost with a surprisingly dangerous defensive fire poker, turn that mansion's library into something special with a narrating book stand, keep your correspondence your own with security seals, or pick any of the other 8 new magic items in this article to really make someone in your world feel like they're properly rich! Indulgently designed by Peter Martin, illustrated by JĆŗlio Rocha.
  • 364. Grandmother Grimm's Fairy Tale Emporium. Whether told by the table or around a roaring fire, now is the season of stories. With that in mind we present to you a charming collection of 9 magic items from tales that we've shared for centuries, unique treasures that will delight both you and your players. Who doesn't want an enchanted friend like the sentient candlestick, what spellcaster can learn of the rose of the enchantress without striving to attain it, and is there a rogue alive that won't kill to get their hands on a spindle of spinning? Superlatively designed by Elizabeth Orchard, illustrated by Ellis Goodson.
 

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Mike Myler

Mike Myler




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