D&D 5E EN5ider #373 - Intriguing Organizations: The Powder Gang

The cry of a wyvern prowling the desert skies and the snap of gunpowder from a distant dune are all the warnings you'll get from EN5ider's offering today before it's too late—by then the Powder Gang already has you where they want you!

The cry of a wyvern prowling the desert skies and the snap of gunpowder from a distant dune are all the warnings you'll get from EN5ider's offering today before it's too late—by then the Powder Gang already has you where they want you!

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Lately on EN5ider:
  • 373. Intriguing Organizations: The Powder Gang. Hidden within the dunes and blowing sands of the desert is what looks like an abandoned township built upon a dying oasis. A lone rifleman stands atop a watch tower looking for any inkling of threat, and when they spot one a single crack ripples through the air to alert those down below. Hundreds of the worst criminals, outlaws, and undesirables emerge carrying firearms, bombs, and wicked weaponry to defend their home. These people refer to themselves as the Disciples of Kellan but travelers have grown to know them instead as the Powder Gang. This entry in the Intriguing Organizations series includes the CR 4 Powder Gang Grunt, CR 10 Powder Gang Commander, and statistics for powder bombs as well as two variants (the crackshot template and heavy gunner template) to round out the band of ne'er-do-wells. Dangerously designed by Jim Mills, illustrated by Indi Martin.
  • 372. ZEITGEIST #13: Avatar of Revolution - Part 2. The end of the ZEITGEIST Adventure Path looms ahead! This month's installment includes Act 2 and Act 3 of the final module, maps for the Axis Seal and the War Zeppelin Revolution, the Obscurati's ritual plan, all the details surrounding the last big epic boss fight, and more.
  • 371. Fungus Among Us! Fungi are truly miraculous forms of life—some can create massive networks of connected mushroom colonies that span for miles, form into complex geometric shapes, or glow in the dark. Most disturbingly however is ophiocordyceps unilateralis, a parasitic fungus that takes over insects that host it. Join us in considering how such a creature might look in medieval fantasy with the Fungal Host template, including three varieties (cosmic entity, cultivator fungus, and magical experiment) and an example of the mechanics at work with the CR 4 infected owlbear! Designed by the fun guy Peter Martin, illustrated by Xanditz.
  • 370. Enchanted Trinkets: Exposed True Names. Most powerful otherworldly beings rightfully guard their true names, for any mortal that learns it gains power over them. Usually those brave and foolhardy enough to discover an outsider’s true name keep this stolen power for themselves—but some choose to go public instead. These unfortunate outsiders are summoned almost constantly, and their cosmic power is diluted among the countless mortals that purchase their names from street vendors and curio shops. This elevated Enchanted Trinkets article is the clever design of Andrew Engelbrite, illustrated by Guilherme Sommermeyer.
  • 369. Dangerous Scenarios: Fool's Gold. The first entry in this new article series is a harrowing night—and journey—within the Briny Lass, a moored ship that's been turned into an inn and tavern. Unfortunately for the adventurers the evening they visit someone has poisoned the brews, bandits have taken the place over, and by the time they wake up they are already at sea! The would-be pirate Joran Harrow and his ragtag crew of criminals are hard at work searching for a treasure rumored to be aboard but their entire endeavor has been fraying from the start, and with the right people kicking up a fuss those kidnapped the night before might yet make it back to shore in one piece before running afoul of the rocky waters around the Shark's Teeth Islands! Dastardly designed by Christopher Rippee, gorgeously illustrated by Indi Martin, and featuring cartography by Dyson Logos.
  • 368. Spells: Archmagic. Some magic finds its way into the repertoire of nearly every sorcerer and wizard, yet they linger on in spell lists and left unused as more potent options become available—but this need not be the case! This article presents new options for upcasting 19 of the most common spells ranging from alter self all the way down the line to web, giving players a new appreciation for some of the game's most common spells. Compellingly designed by William Fischer, illustrated by Kim Van Deun.
 

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Mike Myler

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