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D&D 5E Finally An Organization Obsessed With Lights

Bathe in the brilliance of the Morning Star—if you're brave enough.

Lightcatchers by Savage Mojo WEB.jpg

EN5ider is all about lights today. Cosmic anomalies, strange monsters, unusual magical arrays—if it illuminates and its curious then this strange cult wants it.

Each week EN5ider gives you 5E supplements and adventures in your inbox for less than the cost of a cup of coffee! Join EN5ider and get instant access to the library of 575+ articles!

Not sure? Check out some of our free articles first, including a complete adventure, the smart-fighting savant class, a thrilling sidequest, the truth THEY don't want you to know, and an epic quest you might find famili—on second thought nevermind, it’s very silly.


Lately on EN5ider:
  • 578. Intriguing Organizations: Light Catchers. Featuring the shiniest shrines in the land, the Light Catchers are solely focused on preserving fantastical, magical, or otherwise noteworthy arrays of light in their specially-made mirrorboxes—and sometimes they'll pay for adventurers to do the job for them. This entry in the Intriguing Organizations series includes quests for all tiers of play, the aforementioned light-catching magic item, archbeacon (CR 9), and glassburned (CR 5). Dazzlingly designed by Andrew Engelbrite, illustrated by Savage Mojo.
  • 577. Dangerous Scenarios: Addled Temple. In the wilderness the adventurers come across an ancient temple where they might find respite and recuperation, yet its only resident is a strange wild-eyed creature long of limb and peculiar in disposition. The temple beast (CR 5) fervently offers to heal the wounded and even offers its home to safely rest—provided it can control its violent urges and be the helpful guardian it so desperately wishes to be. Disquietingly designed by Joseph McCleave, illustrated by Ali Parlagi, and featuring the cartography of Dyson Logos.
  • 576. Monstrous Menagerie: Figment Continuum. This entry in the Monstrous Menagerie series is everything you can dream it to be! Each creature within is a figment that’s taken on a life of its own, sometimes to terrible effect (like with the CR 10 delusion), to fool adults (see the CR 2 humbug), borrow someone’s body (such as the CR 1/4 whim), or drag a person down into the very depths of the soul (the purvey of the CR 7 worriment). Dynamically designed by Andrew Engelbrite, illustrated by Ellis Goodson.
  • 575. Adventure: King Cheese’s Holey Dilemma. In the aftermath of a harvest festival attack the PCs follow after the strange cheese creatures at the source of the havoc, led into a cave and a crawling tunnel that takes them to the realm of Curdello. Once there they follow cheeseling tracks into Goudaville (the only settlement of the Demiplane of Cheese) and soon after are invited to meet with King Cheese himself! The adventurers learn that bags of cheese are at the heart of troubles here and abroad, tasked with acquiring the rarest of these magic items that haven’t yet been compromised. To do so the party must travel to a handful of other planes (Ingens, Mergia, Objectio, Terrapolis, and Veskrollo) where they’ll buy, rediscover, steal, swindle, or take the enchanted sacks. Their return to Curdello reveals the villain behind it all and the party must battle to save King Cheese from regicide! Delectably designed by Mike Myler for 4–5 PCs of 3rd–4th level, illustrated by Matt Hilker and Indi Martin, featuring the cartography of Jori Hollander and Mik Holmes.
  • 574. Intriguing Organizations: The Jackals. When an adventuring party's corpses are found in a dungeon one question reigns: what happened to all their stuff? The Jackals are the answer. This group of ne'er-do-wells thrive by scavenging from the fools that die by the spikes, poison, or other deadly implements of their traps. Goblins, kobolds, humans—anyone can be counted among the Jackals provided they are clever and vicious enough to survive the rest of the pack. Includes the howler (CR 4) and longfang (CR 7). Deviously designed by Andrew Engelbrite, illustrated by Ali Parlagi.
 

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Mike Myler

Mike Myler

deadman1204

Villager
Soo bored with the lazy writing of "the light". Its grade school writing by game developers who are unable/unwilling to define or write anything about a group. Instead is a hazy good fluffy "the light" bs.
Any game writer who has "the light" is no different than games or shows that have "the nazis" in them. Complete inability to be creative.
 


MarkB

Legend
Soo bored with the lazy writing of "the light". Its grade school writing by game developers who are unable/unwilling to define or write anything about a group. Instead is a hazy good fluffy "the light" bs.
Any game writer who has "the light" is no different than games or shows that have "the nazis" in them. Complete inability to be creative.
So, you're saying "Don't go into the light"?
 

Mike Myler

Have you been to LevelUp5E.com yet?
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