D&D 5E Kick Off Your Boots, Don't Mind The Monster

For the small price of accepting a bit of healing from its quirky host you too can stay in this aged and storied temple.

AliParlagi_EN5inder_Slender-Monster web.jpg

EN5ider explores some very curious ruins today, a place as strange as the monstrous—but mostly helpful—creature that calls it home.

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Lately on EN5ider:
  • 577. Dangerous Scenarios: Addled Temple. In the wilderness the adventurers come across an ancient temple where they might find respite and recuperation, yet its only resident is a strange wild-eyed creature long of limb and peculiar in disposition. The temple beast (CR 5) fervently offers to heal the wounded and even offers its home to safely rest—provided it can control its violent urges and be the helpful guardian it so desperately wishes to be. Disquietingly designed by Joseph McCleave, illustrated by Ali Parlagi, and featuring the cartography of Dyson Logos.
  • 576. Monstrous Menagerie: Figment Continuum. This entry in the Monstrous Menagerie series is everything you can dream it to be! Each creature within is a figment that’s taken on a life of its own, sometimes to terrible effect (like with the CR 10 delusion), to fool adults (see the CR 2 humbug), borrow someone’s body (such as the CR 1/4 whim), or drag a person down into the very depths of the soul (the purvey of the CR 7 worriment). Dynamically designed by Andrew Engelbrite, illustrated by Ellis Goodson.
  • 575. Adventure: King Cheese’s Holey Dilemma. In the aftermath of a harvest festival attack the PCs follow after the strange cheese creatures at the source of the havoc, led into a cave and a crawling tunnel that takes them to the realm of Curdello. Once there they follow cheeseling tracks into Goudaville (the only settlement of the Demiplane of Cheese) and soon after are invited to meet with King Cheese himself! The adventurers learn that bags of cheese are at the heart of troubles here and abroad, tasked with acquiring the rarest of these magic items that haven’t yet been compromised. To do so the party must travel to a handful of other planes (Ingens, Mergia, Objectio, Terrapolis, and Veskrollo) where they’ll buy, rediscover, steal, swindle, or take the enchanted sacks. Their return to Curdello reveals the villain behind it all and the party must battle to save King Cheese from regicide! Delectably designed by Mike Myler for 4–5 PCs of 3rd–4th level, illustrated by Matt Hilker and Indi Martin, featuring the cartography of Jori Hollander and Mik Holmes.
  • 574. Intriguing Organizations: The Jackals. When an adventuring party's corpses are found in a dungeon one question reigns: what happened to all their stuff? The Jackals are the answer. This group of ne'er-do-wells thrive by scavenging from the fools that die by the spikes, poison, or other deadly implements of their traps. Goblins, kobolds, humans—anyone can be counted among the Jackals provided they are clever and vicious enough to survive the rest of the pack. Includes the howler (CR 4) and longfang (CR 7). Deviously designed by Andrew Engelbrite, illustrated by Ali Parlagi.
  • 573. Villain Spotlight: Garr, Destroyer of Rivals. Adventuring means a certain amount of competition—sometimes against oneself or the constraints of time, but it often results in racing against peers just as eager to rescue the prince, slay the dragon, stake the vampire, and save the kingdom. In all the realms there is no greater rival for an adventurer than the dwarf known only as Garr. Famed throughout the lands for his prowess, perseverance, and focus, once he's set his sights on someone as a potential worthy competitor nothing can stop him in his pursuit to prove that he's better regardless of what the are competing over. Doggedly designed by Michael McCarthy, illustrated by Herman Lau.
 

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Mike Myler

Mike Myler

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