D&D 5E EN5ider #376 - Mini-Adventure: Devils in the Details

This weekend EN5ider is going shopping again but this time it's not for items—it's to search for any signs of infernal trickery or fiendish influences in the inherited store of a diabolist most wicked in a devious new mini-adventure!

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Lately on EN5ider:
  • 376. Mini-Adventure: Devils in the Details. This short adventurous foray for 4–5 PCs of 4th level revolves around the exploration of Mephidra’s curio shop, the aptly named Coffin’s Curios. Suspicious of her diabolist mother's dealings, when Ifeeri Coffin inherits the store she finds outside help to double check its contents and make certain that there's no unexpected infernal troubles awaiting her. GMs should take note: a blunt approach can see adventurers through this module, but canny players might be able to navigate the shop’s dangers and complete the scenario without resorting to violence! Diabolically designed by William Fischer, illustrated by Rafael Benjamin, and featuring the cartography of Dyson Logos.
  • 375. Enchanted Trinkets: Souvenirs from Home. Everybody likes a powerful enchanted blade taken from a slain foe or something special found at the end of an arduous trek down into the depths of a dungeon, but sometimes the best and most memorable magic items simply mean something more—your aunt's favorite wooden spoon, a bag that turns any food into cheese, that old shirt you refuse to throw away. These curious curios and more are what awaits you in this article featuring a total of 16 of our best Enchanted Trinkets yet! Sentimentally designed by Nicole Sparks, illustrated by Xanditz.
  • 374. Spells from Hell. Mages can summon a demon with conjure fiend or make a landscape inspire divine terror with hallucinatory terrain, but surely there is magic better able of capitalizing upon the powers infernal—look no further than this set of 10 Spells from Hell! Cast heart of Dis to replace your own, create a quartet of animated barbed chains with chain devil's embrace, wield a weapon formed from foul energies via infernal weapon, or even make the world a little worse by casting the potent 9th-level raise Hell! Devilishly designed by William Fischer, illustrated by Julio Rocha.
  • 373. Intriguing Organizations: The Powder Gang. Hidden within the dunes and blowing sands of the desert is what looks like an abandoned township built upon a dying oasis. A lone rifleman stands atop a watch tower looking for any inkling of threat, and when they spot one a single crack ripples through the air to alert those down below. Hundreds of the worst criminals, outlaws, and undesirables emerge carrying firearms, bombs, and wicked weaponry to defend their home. These people refer to themselves as the Disciples of Kellan but travelers have grown to know them instead as the Powder Gang. This entry in the Intriguing Organizations series includes the CR 4 Powder Gang Grunt, CR 10 Powder Gang Commander, and statistics for powder bombs as well as two variants (the crackshot template and heavy gunner template) to round out the band of ne'er-do-wells. Dangerously designed by Jim Mills, illustrated by Indi Martin.
  • 372. ZEITGEIST #13: Avatar of Revolution - Part 2. The end of the ZEITGEIST Adventure Path looms ahead! This month's installment includes Act 2 and Act 3 of the final module, maps for the Axis Seal and the War Zeppelin Revolution, the Obscurati's ritual plan, all the details surrounding the last big epic boss fight, and more.

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Mike Myler

Mike Myler

Mike Myler

Have you been to LevelUp5E.com yet?
Soulvessel yesterday to today



I used that exact same title for an adventure in my last 3.5 campaign, where the "devils in the details" were devil-shaped flaws in a set of five gems affixed to an evil gauntlet; the wearer could summon each of the five imprisoned devils once per day. The PCs were hired to figure out the cause of all the recent devil sightings in the city, as the wearer of the gauntlet used his summoned fiends to take out the rivals standing in his way to starting up his own thieves guild.


It writes itself, kind of like 'eye of the beholder', which has a dual meaning only in D&D.

In the early-90s video game, it had a triple meaning: the original phrase; the shift of the combat to a 3-D first-person perspective from the prior 2-D tactical perspective used in the earlier goldbox series, such that it was seen from the 'eye of the beholder'; and, of course, the titular beholder itself.

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