A brand new adventure debuts on EN5ider today as we return to Holdenshire for the final installment of the To Save A Kingdom Adventure Path!

Free Articles including a complete adventure, a sidequest adventure, and the smart-fighting savant character class!
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Lately on EN5ider:


Lately on EN5ider:
- 397. To Smite A Fiend: Part One. The macabre horrors of the Dark Winter have passed with the changing of the seasons and now Holdenshire County is preparing for an idyllic summer—a respite that will be denied. For a long time the reclusive Kalle Sirkesalo has been studying in earnest, delving into the nuances of magic as his servant Roland acquires secretive packages from afar each filled with rare and exotic reagents for arcane experiments. Now his research is nearly complete and the most critical phase has begun: the wizard is prepared to permanently summon divine beings to be his servants. The mage's ambitions are greater than his mastery however, and before long he brings much more to the realm than he ever intended. This PDF is an introduction to an all new adventure that brings the To Save A Kingdom Adventure Path to a conclusion, continuing right where To Stake A Vampire left off to take four PCs of 10th level up through 12th level.
- 396. Dangerous Scenarios: Wyvern's Apprentice. While traveling across the desert you hear a cry from above, instantly spotting a winged shape soaring through the air. The next moments are a blur as kobolds suddenly appear all around you and magic starts assailing you from above, a blast of lightning turning the sands just a few feet away into glass! This Dangerous Scenario in the desert was deviously designed by William Fischer, illustrated by Ellis Goodson, and features the cartography of Dyson Logos.
- 395. Tabi's Automata. Tabi is a gnomish inventor and tinkerer who specializes in clockwork devices, particularly small automata designed to help adventurers and laborers with annoying but necessary tasks. These items are available for rent or lease, but she is quite reluctant to sell them as each is a labor of love—so all of them are time sensitive and if a client tries to abscond with the device it might stop working, becoming a nonfunctional assembly of gears, pistons and pulleys, or even be rigged to self-destruct if mishandled or stolen. These 10 mechanical wonders are extremely expensive to buy but are available for renting with a sizable deposit, so try out a Clockwork Mule to carry things about, a Map Minder to avoid getting lost, or consider a Mr. Handy to help out during the next dungeon delve! Dynamically designed by Anthony Pryor, illustrated by Xanditz.
- 394. Spells: Witch’s Grimoire. The practice of witchcraft is more intricate than a few scorching rays or a casting of eyebite—it is a magical tradition all its own. With that in mind this article provides 10 spells perfect for witches in 5E that range from the seemingly innocent bake familiar to the potent Perdita's insidious storybook (an innovative new means for trapping one's enemies) and even a dance with the devil. Diabolically designed by Andrew Engelbrite, illustrated by Indi Martin.
- 393. Villain Spotlight: Egeria, Botanic Necro-Alchemist. Forced from an idyllic life of potion making into one of conflict, the alchemist Egeria found her talents for magic are far greater than crafting a potion of healing or other such small tricks. Violently forced from her home and infuriated with the death of her loved ones, she took it upon herself to use her grisly newly discovered talents to strike back—and she hasn't stopped after achieving her vengeance. Now with an army of phytoalchemical zombies at her beck and call, Egeria's thirst for revenge may well turn into a reign of terror if she cannot be stopped! Dependably designed by Andrea Ferrini, illustrated by Rafael Benjamin.