D&D 5E EN5ider #439 - Red Fangs in a White Night

Today EN5ider heads to quite a peculiar city of hideouts, lycanthropes, and undead where the sun never shines, the moon never wanes, and the streets are red with blood!

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Lately on EN5ider:
  • 439. Red Fangs in a White Night. The city of White Night is named for the enormous magical dome that surrounds it, a work of magical artifice that not only blocks divination magic—it also dulls the sun in the sky and denies the moon. All of this is due to Klarth the Archmage but he hasn't been seen as of late, his absence filled by the clever vampire Steron. The undead's quiet rule hasn't gone unnoticed however, and a second monstrous threat now lurks throughout the settlement spreading to more of the population with every bloody night that passes. An adventure for 4 PCs of 7th level, designed by Thiago Rosa and featuring artwork by Nick Cramp.
  • 438. Mythical Meals. Some meals are more than the ingredients involved or the dishes they are served upon—cuisine that is so superb that it does more than just fill the belly. For instance, a serving of bulette on the halfshell can grant tremorsight for the most exquisite supernatural sensations afterward, much like how a plate of owlbear wings makes for the perfect dinner to have before one wishes to possess the keenest sight and hearing. Dive into enchanted gourmet with these 9 exceptional recipes (with a set of capable cookware if you've a mind to try them all). Delectably designed by Andrew Engelbrite, illustrated by Rachel Maduro.
  • 437. Dangerous Scenarios: Sand & Sky. Slaying the enormous legend Xugeshi is impossible but hardy, disciplined, and determined warriors can force it back into hibernation beneath the sands. Adventures capable of this epic feat are few and far between however, most crushed to death in their insane attempt to quell this terrible and ancient foe! Deadly design by Tyler R. Lee, illustrated by Ellis Goodson, featuring cartography by Dyson Logos.
  • 436. Traps for Beginners: Traps in 3 Simple Steps. Everyone loves a good trap—even if they're the unfortunate victim! This article focuses on three basic pillars of trap design: bait, trigger, and punishment. In addition there are rules for offering meta rewards when the adventurers overcome a trap, as well as two altogether new traps (the thundering chest trap and watery grave trap). Deviously designed by Jonathan Chung, illustrated by Indi Martin.
  • 435. Monstrous Menagerie: Elemental Geists. Slain elementals usually dissipate when destroyed on the Material Plane—usually. Some elementals persist, bound to the realms material to haunt the living as a breathless stalker (CR 7), exxorn (CR 6), heat sink (CR 6), or mirage (CR 7). Decisively designed by William Fischer, illustrated by Fabian Parente!
 

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