D&D 5E EN5ider #458 - Dangerous Scenarios: Bite and Seek

Today's issue of EN5ider offers more than its immature name might suggest—and the stakes for losing are absolutely killer.

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Lately on EN5ider:
  • 458: Dangerous Scenarios: Bite and Seek. It's not atypical for vampires to play with their food and this wicked encounter fully embraces that lethal situation! A pack of children turned vampire spawn descend on the adventurers amidst a forested glade. Spots of sunlight can give the party an edge but it's not a simple battle, their foes delighting in the thrill of the fight and eager to take a few pounds of flesh along the way. Deliciously designed by Elizabeth Orchard, illustrated by Xanditz.
  • 457. Archetypes: Weird Warlocks. Sometimes after making a deal with the devil, a powerful fey, an entity from the great beyond, or whatever terrible thing has offered a sliver of its essence in exchange for a mortal soul, a warlock realizes what a terrible mistake they've made. That doesn't need to be their last terrible mistake though! There are two ways to get out of this peculiar arcane predicament—the Laughing Death patron and the Pactbreaker archetype—and though one involves a good bit of laughter neither is to be taken lightly. Dementedly designed by Mike Myler, illustrated by Phil Stone.
  • 456. Intriguing Organizations: The Vultures. Adventuring can be a messy business and when there's a lot of loot to deal with—the armaments of a wight queen's many skeletal soldiers, the silver bullion of a dragon's hoard, and the like—the logistics of turning a profit can be a hassle. Or the party can hire the Vultures to take care of it all for just a small percentage! These professionals are happy to handle whatever salvage is thrown at them no matter how bloody or gruesome the task may be. In fact they're quite comfortable with grim gigs. Maybe too comfortable. Discreetly designed by Peter Martin, illustrated by Deanna Roberds.
  • 455. Spells of the Holy Mission. It is often the nature of a divine spellcaster (clerics especially) to seek truths of one kind or another, to be the divine and moral compass for others that lack their wisdom. It is for these spellcasters that magic such as conscience exists (to force an evil foe to see the wickedness in their ways, at least for a while), though even an arcane investigator has use for final moment or speak easy, and every adventurer is sure to find something to like in this collection of a dozen new spells! Divinely designed by Elizabeth Orchard, illustrated by Xanditz.
  • 454. Adventure: Burning Bitterpeak. A panicked child bursts down onto the path with a pair of modestly dressed adults chasing after saying, “there you are Audrey, we was looking for ya’, come on home with your Ma’ and Pa’ now.” Their words sound hollow, coming out of their mouths stilted and as though arranged by someone unfamiliar with language. The little girl backs away while uttering, "it ain't them—they’re just wearing skins,” and as she speaks the words the things disguised as her parent reveal what they truly are! Burning Bitterpeak is a complete horror-themed adventure for 3–6 PCs of 5th–6th level that takes them up into the mountain mining town of Bitterpeak as it suffers the effects of curses half-earned and half-inflicted. They’ll have to figure out what’s befallen the folk here while fighting back what they’ve unleashed and what they’ve become. Bitterpeak is burning—can the party extinguish the fire at the heart of the mountain, or will they just be another burnt offering? Diabolically designed and mapped by Andrew Engelbrite, illustrated by Ellis Goodson.
 

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