D&D 5E EN5ider #490 - Cursed Warrior Archetypes

As we put this year to rest EN5ider wants you to remember the important things, like how curses aren't just for warlocks.

As we put this year to rest EN5ider wants you to remember the important things, like how curses aren't just for warlocks.

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⚔️ Free Articles including a complete adventure, a sidequest adventure, the smart-fighting savant class, and an epic quest you might find famili—on second thought nevermind, it’s very silly.
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Lately on EN5ider:
  • 490. Cursed Warrior Archetypes. Warlocks take the cake when it comes to making compacts to gain power—but why should they? Warriors and ne'er-do-wells can make just as much use out of a fell bargain! Consider imbuing an adventurer with the potent features of the Clawcursed martial archetype or Cursehanded roguish archetype to explore a new way of roleplaying this rich dynamic without the need for arcana, fey, fiends, or anything other than a radical monstrous arm! Dialectically designed by John Krifka, illustrated by Jeffrey Chen.
  • 489. Adventure: Dragon Turtle Surgery. The dragon turtle Damantharn (scourge of pirates and protector of the remote settlement of Swellgate) suffers from a terrible illness that resists magical healing. Without treatment they are certain to die—courageous and capable adventurers are needed to delve inside the dragon turtle’s very body to purge the plague from within! This adventure for 4 to 6 PCs of 4th–6th level diagnostically designed by Tyler Omichinski is set in Elissar, illustrated by Julio Rocha, and features fantastic cartography by Jori Hollander.
  • 488. Mini-Adventure: Eruption Temple. The adventurers have beaten back a resurging tornado, put stop to the crystallization of an arctic entity of epic scale, and fought a living storm—then the dreams of flames begin, inexorably drawing them towards the far reaches of untamed mountains and possibly their doom. Once they have found Eruption Temple should the party fail to stop the machinations of the fiery avatar Derxan within these prophecies of mortals ended in cinders will spread across the face of Elissar to claim lives untold! Disputatiously designed by Mike Myler as the fourth part of an Elemental Adventure Path (following EN5ider #487 - MA: Storming Wrathua), illustrated by Riptaid, and featuring cartography by Dyson Logos and Russ Morrissey.
  • 487. Mini-Adventure: Storming Wrathua. A storm like no other rages in the distant Hinterlands with no sign of stopping any time soon—for this is no anomaly of weather but a living tempest. The adventurer Frida Montesro has learned this the hard way and fights an impossible battle against the furious elemental, unaware that unless others intervene it will stop at nothing to kill her and then slay everything else it can find! Daringly designed by Mike Myler as the third part of an Elemental Adventure Path (following EN5ider #482 - MA: Void Chrysalis) set in Elissar, illustrated by Ikcaruz, and featuring cartography by Dyson Logos and Russ Morrissey.
  • 486. Monstrous Menagerie: Perils of the Sky. Why should adventurers be bound to terra firma or the seas, delving below the earth into dungeons or out upon the oceans for plunder—why not take to the skies instead? This article reviews the many denizens of the air from elves to gnomes or warlords, introducing two new CR 7 aerial threats: the psionic brainstorm and hunting caelumos! Driftingly designed by Anthony Pryor, illustrated by Erik Davis Heim.
 

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Mike Myler

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